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GPU: Remove stencil bit from sampler aspect mask on Vulkan (#12196)
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@@ -5689,7 +5689,7 @@ static VulkanTexture *VULKAN_INTERNAL_CreateTexture(
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imageViewCreateInfo.image = texture->image;
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imageViewCreateInfo.image = texture->image;
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imageViewCreateInfo.format = SDLToVK_TextureFormat[createinfo->format];
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imageViewCreateInfo.format = SDLToVK_TextureFormat[createinfo->format];
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imageViewCreateInfo.components = texture->swizzle;
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imageViewCreateInfo.components = texture->swizzle;
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imageViewCreateInfo.subresourceRange.aspectMask = texture->aspectFlags;
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imageViewCreateInfo.subresourceRange.aspectMask = texture->aspectFlags & ~VK_IMAGE_ASPECT_STENCIL_BIT; // Can't sample stencil values
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imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
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imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
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imageViewCreateInfo.subresourceRange.levelCount = createinfo->num_levels;
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imageViewCreateInfo.subresourceRange.levelCount = createinfo->num_levels;
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imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
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imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
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