mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-12-16 03:15:38 +00:00
Sync wiki -> headers.
This commit is contained in:
@@ -310,6 +310,7 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
|
||||
* Get the properties associated with a renderer.
|
||||
*
|
||||
* The following properties are provided by SDL:
|
||||
*
|
||||
* ```
|
||||
* "SDL.renderer.d3d9.device" (pointer) - the IDirect3DDevice9 associated with the renderer
|
||||
* "SDL.renderer.d3d11.device" (pointer) - the ID3D11Device associated with the renderer
|
||||
@@ -423,6 +424,7 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
|
||||
* The following properties are provided by SDL:
|
||||
*
|
||||
* With the direct3d11 renderer:
|
||||
*
|
||||
* ```
|
||||
* "SDL.texture.d3d11.texture" (pointer) - the ID3D11Texture2D associated with the texture
|
||||
* "SDL.texture.d3d11.texture_u" (pointer) - the ID3D11Texture2D associated with the U plane of a YUV texture
|
||||
@@ -430,6 +432,7 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
|
||||
* ```
|
||||
*
|
||||
* With the direct3d12 renderer:
|
||||
*
|
||||
* ```
|
||||
* "SDL.texture.d3d12.texture" (pointer) - the ID3D12Resource associated with the texture
|
||||
* "SDL.texture.d3d12.texture_u" (pointer) - the ID3D12Resource associated with the U plane of a YUV texture
|
||||
@@ -437,6 +440,7 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
|
||||
* ```
|
||||
*
|
||||
* With the opengl renderer:
|
||||
*
|
||||
* ```
|
||||
* "SDL.texture.opengl.texture" (number) - the GLuint texture associated with the texture
|
||||
* "SDL.texture.opengl.texture_u" (number) - the GLuint texture associated with the U plane of a YUV texture
|
||||
@@ -446,6 +450,7 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
|
||||
* ```
|
||||
*
|
||||
* With the opengles2 renderer:
|
||||
*
|
||||
* ```
|
||||
* "SDL.texture.opengles2.texture" (number) - the GLuint texture associated with the texture
|
||||
* "SDL.texture.opengles2.texture_uv" (number) - the GLuint texture associated with the UV plane of an NV12 texture
|
||||
|
||||
Reference in New Issue
Block a user