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Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers
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@@ -363,7 +363,7 @@ static SDL_bool
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HIDAPI_DriverNintendoClassic_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_RIGHT) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
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if (SDL_strncmp(name, "NES Controller", 14) == 0) {
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return SDL_TRUE;
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}
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@@ -389,9 +389,9 @@ static SDL_bool
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HIDAPI_DriverJoyCons_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_LEFT ||
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product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_RIGHT ||
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product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_GRIP) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT ||
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product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT ||
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product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
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return SDL_TRUE;
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}
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}
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@@ -425,18 +425,25 @@ HIDAPI_DriverSwitch_GetDeviceName(const char *name, Uint16 vendor_id, Uint16 pro
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{
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/* Give a user friendly name for this controller */
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if (vendor_id == USB_VENDOR_NINTENDO) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_GRIP) {
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return "Nintendo Switch Joy-Con Grip";
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
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/* We don't know if this is left or right, just leave it alone */
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return NULL;
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}
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_LEFT) {
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT) {
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return "Nintendo Switch Joy-Con (L)";
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}
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_RIGHT) {
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/* Use the given name for the Nintendo Online NES Controllers */
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if (product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT) {
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if (SDL_strncmp(name, "NES Controller", 14) == 0) {
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return name;
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if (SDL_strstr(name, "(L)") != 0) {
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return "Nintendo NES Controller (L)";
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} else if (SDL_strstr(name, "(R)") != 0) {
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return "Nintendo NES Controller (R)";
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} else {
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/* Not sure what this is, just leave it alone */
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return NULL;
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}
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}
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return "Nintendo Switch Joy-Con (R)";
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}
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@@ -1062,7 +1069,7 @@ static int
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GetMaxWriteAttempts(SDL_HIDAPI_Device *device)
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{
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if (device->vendor_id == USB_VENDOR_NINTENDO &&
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device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_GRIP) {
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device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
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/* This device is a little slow and we know we're always on USB */
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return 20;
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} else {
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@@ -1159,7 +1166,7 @@ HIDAPI_DriverSwitch_InitDevice(SDL_HIDAPI_Device *device)
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switch (eControllerType) {
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case k_eSwitchDeviceInfoControllerType_Unknown:
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/* This might be a Joy-Con that's missing from a charging grip slot */
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if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_GRIP) {
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if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
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if (device->interface_number == 1) {
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SDL_free(device->name);
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device->name = SDL_strdup("Nintendo Switch Joy-Con (L)");
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@@ -2006,7 +2013,7 @@ HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
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}
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if (!ctx->m_bInputOnly && !ctx->m_bUsingBluetooth &&
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ctx->device->product_id != USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_GRIP) {
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ctx->device->product_id != USB_PRODUCT_NINTENDO_SWITCH_JOYCON_GRIP) {
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const Uint32 INPUT_WAIT_TIMEOUT_MS = 100;
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if (SDL_TICKS_PASSED(now, ctx->m_unLastInput + INPUT_WAIT_TIMEOUT_MS)) {
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/* Steam may have put the controller back into non-reporting mode */
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