Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes]

This commit is contained in:
Sam Lantinga
2024-01-01 14:56:55 -08:00
parent c2951655ff
commit 87b8f09657

View File

@@ -1094,7 +1094,7 @@ SDL_COMPILE_TIME_ASSERT(map_StringForGamepadButton, SDL_arraysize(map_StringForG
/* /*
* convert a string to its enum equivalent * convert a string to its enum equivalent
*/ */
SDL_GamepadButton SDL_PrivateGetGamepadButtonFromString(const char *str, SDL_bool baxy) static SDL_GamepadButton SDL_PrivateGetGamepadButtonFromString(const char *str, SDL_bool baxy)
{ {
int i; int i;
@@ -2818,7 +2818,7 @@ Uint8 SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button)
/** /**
* Get the label of a button on a gamepad. * Get the label of a button on a gamepad.
*/ */
SDL_GamepadButtonLabel SDL_GetGamepadButtonLabelForFaceStyle(SDL_GamepadFaceStyle face_style, SDL_GamepadButton button) static SDL_GamepadButtonLabel SDL_GetGamepadButtonLabelForFaceStyle(SDL_GamepadFaceStyle face_style, SDL_GamepadButton button)
{ {
SDL_GamepadButtonLabel label = SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN; SDL_GamepadButtonLabel label = SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN;