Set SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER for the GPU renderer

Fixes https://github.com/libsdl-org/SDL/issues/11393
This commit is contained in:
Sam Lantinga
2024-11-01 18:37:58 -07:00
parent 0508f100e2
commit 87dade4421

View File

@@ -1267,6 +1267,8 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX32);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRX32);
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 16384);
data->state.draw_color.r = 1.0f;
data->state.draw_color.g = 1.0f;
data->state.draw_color.b = 1.0f;