From 87e6d2250f2109a6bba24ec11d39d3f5893c76dc Mon Sep 17 00:00:00 2001 From: Ozkan Sezer Date: Fri, 28 Mar 2025 20:56:50 +0300 Subject: [PATCH] examples, affine-textures: fix RISC-OS build. --- examples/renderer/19-affine-textures/affine-textures.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/examples/renderer/19-affine-textures/affine-textures.c b/examples/renderer/19-affine-textures/affine-textures.c index eb08b77f2e..e66938f810 100644 --- a/examples/renderer/19-affine-textures/affine-textures.c +++ b/examples/renderer/19-affine-textures/affine-textures.c @@ -96,7 +96,9 @@ SDL_AppResult SDL_AppIterate(void *appstate) }; float corners[16]; - for (int i = 0; i < 8; i++) { + int i; + + for (i = 0; i < 8; i++) { const float x = (i & 1) ? -0.5f : 0.5f; const float y = (i & 2) ? -0.5f : 0.5f; const float z = (i & 4) ? -0.5f : 0.5f; @@ -107,7 +109,7 @@ SDL_AppResult SDL_AppIterate(void *appstate) SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); SDL_RenderClear(renderer); - for (int i = 1; i < 7; i++) { + for (i = 1; i < 7; i++) { const int dir = 3 & ((i & 4) ? ~i : i); const int odd = (i & 1) ^ ((i & 2) >> 1) ^ ((i & 4) >> 2); if (0 < (odd ? 1.0f : -1.0f) * mat[5 + dir]) continue;