diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index 0aca0c0962..1db122050b 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -647,7 +647,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window); * * `flags` may be any of the following OR'd together: * - * - `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`: fullscreen window, switching display mode to the closest fullscreen resolution + * - `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`: fullscreen window, switching display + * mode to the closest fullscreen resolution * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance @@ -1158,12 +1159,13 @@ extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window *window); /** * Set a window's fullscreen state. * - * `flags` may be `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`, for "real" fullscreen with a - * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen - * that takes the size of the desktop; and 0 for windowed mode. + * `flags` may be `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`, for "real" fullscreen + * with a videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" + * fullscreen that takes the size of the desktop; and 0 for windowed mode. * * \param window the window to change - * \param flags `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0 + * \param flags `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`, + * `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0 * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. *