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Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures
Simon Hug When updating the viewport in GLES_UpdateViewport, the OpenGL ES renderer doesn't flip the projection matrix for target textures. The lines, rectangles and textures (if drawn with glDrawArrays) are upside down when drawing to target textures.
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@@ -676,13 +676,22 @@ GLES_UpdateViewport(SDL_Renderer * renderer)
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renderer->viewport.w, renderer->viewport.h);
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}
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data->glMatrixMode(GL_PROJECTION);
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data->glLoadIdentity();
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if (renderer->viewport.w && renderer->viewport.h) {
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data->glMatrixMode(GL_PROJECTION);
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data->glLoadIdentity();
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data->glOrthof((GLfloat) 0,
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(GLfloat) renderer->viewport.w,
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(GLfloat) renderer->viewport.h,
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(GLfloat) 0, 0.0, 1.0);
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if (renderer->target) {
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data->glOrthof((GLfloat) 0,
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(GLfloat) renderer->viewport.w,
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(GLfloat) 0,
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(GLfloat) renderer->viewport.h,
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0.0, 1.0);
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} else {
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data->glOrthof((GLfloat) 0,
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(GLfloat) renderer->viewport.w,
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(GLfloat) renderer->viewport.h,
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(GLfloat) 0,
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0.0, 1.0);
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}
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}
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return 0;
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}
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