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Fix #ifdef
s to have config flags either defined as 1 or undefined
See 387774ab8a
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@@ -284,7 +284,7 @@ static const char *shader_source[NUM_SHADERS][2] = {
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" gl_FragColor = texture2D(tex0, v_texCoord) * v_color;\n"
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"}"
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},
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#if SDL_HAVE_YUV
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#ifdef SDL_HAVE_YUV
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// SHADER_YUV
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{
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// vertex shader
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