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SDL_GetAudioPlaybackDevices() and SDL_GetAudioRecordingDevices() follow the SDL_GetStringRule
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@@ -161,7 +161,6 @@ Rather than iterating over audio devices using a device index, there are new fun
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const char *name = SDL_GetAudioDeviceName(instance_id);
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SDL_Log("AudioDevice %" SDL_PRIu32 ": %s\n", instance_id, name);
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}
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SDL_free(devices);
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}
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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}
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