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https://github.com/libsdl-org/SDL.git
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Renamed atomic functions to match SDL 3.0 naming convention
This will also allow us to cleanly add atomic operations for other types in the future.
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@@ -5,6 +5,7 @@ SDL3_0.0.0 {
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SDL_AcquireCameraFrame;
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SDL_AcquireGPUCommandBuffer;
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SDL_AcquireGPUSwapchainTexture;
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SDL_AddAtomicInt;
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SDL_AddEventWatch;
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SDL_AddGamepadMapping;
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SDL_AddGamepadMappingsFromFile;
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@@ -14,13 +15,6 @@ SDL3_0.0.0 {
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SDL_AddTimer;
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SDL_AddTimerNS;
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SDL_AddVulkanRenderSemaphores;
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SDL_AtomicAdd;
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SDL_AtomicCompareAndSwap;
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SDL_AtomicCompareAndSwapPointer;
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SDL_AtomicGet;
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SDL_AtomicGetPointer;
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SDL_AtomicSet;
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SDL_AtomicSetPointer;
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SDL_AttachVirtualJoystick;
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SDL_AudioDevicePaused;
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SDL_BeginGPUComputePass;
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@@ -67,6 +61,8 @@ SDL3_0.0.0 {
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SDL_CloseJoystick;
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SDL_CloseSensor;
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SDL_CloseStorage;
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SDL_CompareAndSwapAtomicInt;
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SDL_CompareAndSwapAtomicPointer;
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SDL_ComposeCustomBlendMode;
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SDL_ConvertAudioSamples;
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SDL_ConvertEventToRenderCoordinates;
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@@ -217,6 +213,8 @@ SDL3_0.0.0 {
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SDL_GetAppMetadataProperty;
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SDL_GetAssertionHandler;
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SDL_GetAssertionReport;
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SDL_GetAtomicInt;
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SDL_GetAtomicPointer;
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SDL_GetAudioDeviceChannelMap;
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SDL_GetAudioDeviceFormat;
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SDL_GetAudioDeviceGain;
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@@ -780,6 +778,8 @@ SDL3_0.0.0 {
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SDL_SetAppMetadata;
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SDL_SetAppMetadataProperty;
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SDL_SetAssertionHandler;
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SDL_SetAtomicInt;
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SDL_SetAtomicPointer;
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SDL_SetAudioDeviceGain;
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SDL_SetAudioPostmixCallback;
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SDL_SetAudioStreamFormat;
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