Renamed atomic functions to match SDL 3.0 naming convention

This will also allow us to cleanly add atomic operations for other types in the future.
This commit is contained in:
Sam Lantinga
2024-09-16 23:21:31 -07:00
parent f3e419596b
commit 8d223b3037
64 changed files with 496 additions and 472 deletions

View File

@@ -5,6 +5,7 @@ SDL3_0.0.0 {
SDL_AcquireCameraFrame;
SDL_AcquireGPUCommandBuffer;
SDL_AcquireGPUSwapchainTexture;
SDL_AddAtomicInt;
SDL_AddEventWatch;
SDL_AddGamepadMapping;
SDL_AddGamepadMappingsFromFile;
@@ -14,13 +15,6 @@ SDL3_0.0.0 {
SDL_AddTimer;
SDL_AddTimerNS;
SDL_AddVulkanRenderSemaphores;
SDL_AtomicAdd;
SDL_AtomicCompareAndSwap;
SDL_AtomicCompareAndSwapPointer;
SDL_AtomicGet;
SDL_AtomicGetPointer;
SDL_AtomicSet;
SDL_AtomicSetPointer;
SDL_AttachVirtualJoystick;
SDL_AudioDevicePaused;
SDL_BeginGPUComputePass;
@@ -67,6 +61,8 @@ SDL3_0.0.0 {
SDL_CloseJoystick;
SDL_CloseSensor;
SDL_CloseStorage;
SDL_CompareAndSwapAtomicInt;
SDL_CompareAndSwapAtomicPointer;
SDL_ComposeCustomBlendMode;
SDL_ConvertAudioSamples;
SDL_ConvertEventToRenderCoordinates;
@@ -217,6 +213,8 @@ SDL3_0.0.0 {
SDL_GetAppMetadataProperty;
SDL_GetAssertionHandler;
SDL_GetAssertionReport;
SDL_GetAtomicInt;
SDL_GetAtomicPointer;
SDL_GetAudioDeviceChannelMap;
SDL_GetAudioDeviceFormat;
SDL_GetAudioDeviceGain;
@@ -780,6 +778,8 @@ SDL3_0.0.0 {
SDL_SetAppMetadata;
SDL_SetAppMetadataProperty;
SDL_SetAssertionHandler;
SDL_SetAtomicInt;
SDL_SetAtomicPointer;
SDL_SetAudioDeviceGain;
SDL_SetAudioPostmixCallback;
SDL_SetAudioStreamFormat;