Renamed atomic functions to match SDL 3.0 naming convention

This will also allow us to cleanly add atomic operations for other types in the future.
This commit is contained in:
Sam Lantinga
2024-09-16 23:21:31 -07:00
parent f3e419596b
commit 8d223b3037
64 changed files with 496 additions and 472 deletions

View File

@@ -343,13 +343,13 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInter
static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This)
{
RawGameControllerDelegate *self = (RawGameControllerDelegate *)This;
return SDL_AtomicAdd(&self->refcount, 1) + 1UL;
return SDL_AddAtomicInt(&self->refcount, 1) + 1UL;
}
static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *This)
{
RawGameControllerDelegate *self = (RawGameControllerDelegate *)This;
int rc = SDL_AtomicAdd(&self->refcount, -1) - 1;
int rc = SDL_AddAtomicInt(&self->refcount, -1) - 1;
// Should never free the static delegate objects
SDL_assert(rc > 0);
return rc;