mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-17 16:58:13 +00:00
Renamed atomic functions to match SDL 3.0 naming convention
This will also allow us to cleanly add atomic operations for other types in the future.
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@@ -46,7 +46,7 @@ void *SDL_GetTLS(SDL_TLSID *id)
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return NULL;
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}
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storage_index = SDL_AtomicGet(id) - 1;
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storage_index = SDL_GetAtomicInt(id) - 1;
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storage = SDL_SYS_GetTLSData();
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if (!storage || storage_index < 0 || storage_index >= storage->limit) {
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return NULL;
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@@ -70,16 +70,16 @@ SDL_bool SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback
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SDL_InitTLSData();
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// Get the storage index associated with the ID in a thread-safe way
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storage_index = SDL_AtomicGet(id) - 1;
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storage_index = SDL_GetAtomicInt(id) - 1;
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if (storage_index < 0) {
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int new_id = (SDL_AtomicIncRef(&SDL_tls_id) + 1);
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SDL_AtomicCompareAndSwap(id, 0, new_id);
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SDL_CompareAndSwapAtomicInt(id, 0, new_id);
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/* If there was a race condition we'll have wasted an ID, but every thread
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* will have the same storage index for this id.
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*/
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storage_index = SDL_AtomicGet(id) - 1;
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storage_index = SDL_GetAtomicInt(id) - 1;
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}
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// Get the storage for the current thread
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@@ -135,7 +135,7 @@ void SDL_QuitTLSData(void)
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{
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SDL_CleanupTLS();
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if (SDL_AtomicGet(&SDL_tls_allocated) == 0) {
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if (SDL_GetAtomicInt(&SDL_tls_allocated) == 0) {
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SDL_SYS_QuitTLSData();
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} else {
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// Some thread hasn't called SDL_CleanupTLS()
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@@ -326,9 +326,9 @@ void SDL_RunThread(SDL_Thread *thread)
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SDL_CleanupTLS();
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// Mark us as ready to be joined (or detached)
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if (!SDL_AtomicCompareAndSwap(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_ZOMBIE)) {
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if (!SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_ZOMBIE)) {
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// Clean up if something already detached us.
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if (SDL_AtomicCompareAndSwap(&thread->state, SDL_THREAD_STATE_DETACHED, SDL_THREAD_STATE_CLEANED)) {
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if (SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_STATE_DETACHED, SDL_THREAD_STATE_CLEANED)) {
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SDL_free(thread->name); // Can't free later, we've already cleaned up TLS
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SDL_free(thread);
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}
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@@ -364,7 +364,7 @@ SDL_Thread *SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props,
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return NULL;
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}
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thread->status = -1;
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SDL_AtomicSet(&thread->state, SDL_THREAD_STATE_ALIVE);
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SDL_SetAtomicInt(&thread->state, SDL_THREAD_STATE_ALIVE);
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// Set up the arguments for the thread
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if (name) {
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@@ -463,11 +463,11 @@ void SDL_DetachThread(SDL_Thread *thread)
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}
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// Grab dibs if the state is alive+joinable.
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if (SDL_AtomicCompareAndSwap(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_DETACHED)) {
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if (SDL_CompareAndSwapAtomicInt(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_DETACHED)) {
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SDL_SYS_DetachThread(thread);
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} else {
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// all other states are pretty final, see where we landed.
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const int thread_state = SDL_AtomicGet(&thread->state);
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const int thread_state = SDL_GetAtomicInt(&thread->state);
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if ((thread_state == SDL_THREAD_STATE_DETACHED) || (thread_state == SDL_THREAD_STATE_CLEANED)) {
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return; // already detached (you shouldn't call this twice!)
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} else if (thread_state == SDL_THREAD_STATE_ZOMBIE) {
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