The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag

The SDL_WINDOW_UTILITY flag has the same functionality, and is now implemented on Windows.
This commit is contained in:
Sam Lantinga
2023-06-29 21:43:17 -07:00
parent 675fc8c38f
commit 8da9b22c17
8 changed files with 55 additions and 31 deletions

View File

@@ -475,6 +475,7 @@
#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY
#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY
#elif !defined(SDL_DISABLE_OLD_NAMES)
@@ -912,6 +913,7 @@
#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY
#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY
#endif /* SDL_ENABLE_OLD_NAMES */

View File

@@ -144,10 +144,10 @@ typedef enum
SDL_WINDOW_HIGH_PIXEL_DENSITY = 0x00002000, /**< window uses high pixel density back buffer if possible */
SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
/* 0x00010000 was SDL_WINDOW_SKIP_TASKBAR in SDL2, please reserve this bit for sdl-compat */
SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window, not showing in the task bar and window list */
SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip and must be created using SDL_CreatePopupWindow() */
SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu and must be created using SDL_CreatePopupWindow() */
SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */