Fixed bug #3232 - Integer overflow generates Illegal instruction under sanitizers + see bug #4995

This commit is contained in:
Sylvain
2021-11-23 09:30:42 +01:00
parent e18be04bc6
commit 8dd6edec00
6 changed files with 16 additions and 16 deletions

View File

@@ -667,7 +667,7 @@ SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
const Uint8 g = cmd->data.draw.g;
const Uint8 b = cmd->data.draw.b;
const Uint8 a = cmd->data.draw.a;
const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
const Uint32 color = (((Uint32)a << 24) | (r << 16) | (g << 8) | b);
if (color != data->drawstate.color) {
const GLfloat fr = ((GLfloat) r) * inv255f;
@@ -821,7 +821,7 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
const Uint8 g = cmd->data.color.g;
const Uint8 b = cmd->data.color.b;
const Uint8 a = cmd->data.color.a;
const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
const Uint32 color = (((Uint32)a << 24) | (r << 16) | (g << 8) | b);
if (color != data->drawstate.clear_color) {
const GLfloat fr = ((GLfloat) r) * inv255f;
const GLfloat fg = ((GLfloat) g) * inv255f;