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https://github.com/libsdl-org/SDL.git
synced 2025-09-07 03:48:14 +00:00
Renamed SDL_rand() to SDL_rand_bits() and updated tests
This commit is contained in:

committed by
Sam Lantinga

parent
237bbfcb9d
commit
8f29f8cae5
@@ -12,8 +12,8 @@
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/* Simple program: draw as many random objects on the screen as possible */
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test_common.h>
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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@@ -74,8 +74,8 @@ static void DrawPoints(SDL_Renderer *renderer)
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SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color,
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(Uint8)current_color, (Uint8)current_alpha);
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x = (float)(SDL_rand() % viewport.w);
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y = (float)(SDL_rand() % viewport.h);
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x = (float)SDL_rand_n(viewport.w);
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y = (float)SDL_rand_n(viewport.h);
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SDL_RenderPoint(renderer, x, y);
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}
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}
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@@ -206,7 +206,7 @@ static void loop(void *arg)
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{
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int i;
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SDL_Event event;
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int *done = (int*)arg;
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int *done = (int *)arg;
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/* Check for events */
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while (SDL_PollEvent(&event)) {
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@@ -231,10 +231,10 @@ static void loop(void *arg)
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num_lines = 0;
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} else {
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add_line(
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(float)(SDL_rand() % 640),
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(float)(SDL_rand() % 480),
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(float)(SDL_rand() % 640),
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(float)(SDL_rand() % 480));
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(float)SDL_rand_n(640),
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(float)SDL_rand_n(480),
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(float)SDL_rand_n(640),
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(float)SDL_rand_n(480));
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}
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break;
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case 'r':
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@@ -242,10 +242,10 @@ static void loop(void *arg)
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num_rects = 0;
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} else {
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add_rect(
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(float)(SDL_rand() % 640),
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(float)(SDL_rand() % 480),
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(float)(SDL_rand() % 640),
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(float)(SDL_rand() % 480));
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(float)SDL_rand_n(640),
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(float)SDL_rand_n(480),
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(float)SDL_rand_n(640),
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(float)SDL_rand_n(480));
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}
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break;
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default:
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@@ -287,7 +287,7 @@ int main(int argc, char *argv[])
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int done;
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/* Initialize parameters */
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num_objects = -1; /* -1 means not initialized */
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num_objects = -1; /* -1 means not initialized */
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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