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Use C99 bool internally in SDL
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@@ -297,9 +297,9 @@ static int EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
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return 0;
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}
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static SDL_bool EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl *impl)
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static bool EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl *impl)
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{
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SDL_bool available, recording_available;
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bool available, recording_available;
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impl->OpenDevice = EMSCRIPTENAUDIO_OpenDevice;
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impl->CloseDevice = EMSCRIPTENAUDIO_CloseDevice;
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@@ -308,10 +308,10 @@ static SDL_bool EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl *impl)
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impl->FlushRecording = EMSCRIPTENAUDIO_FlushRecording;
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impl->RecordDevice = EMSCRIPTENAUDIO_RecordDevice;
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impl->OnlyHasDefaultPlaybackDevice = SDL_TRUE;
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impl->OnlyHasDefaultPlaybackDevice = true;
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// technically, this is just runs in idle time in the main thread, but it's close enough to a "thread" for our purposes.
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impl->ProvidesOwnCallbackThread = SDL_TRUE;
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impl->ProvidesOwnCallbackThread = true;
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// check availability
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available = MAIN_THREAD_EM_ASM_INT({
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@@ -343,7 +343,7 @@ static SDL_bool EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl *impl)
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}
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AudioBootStrap EMSCRIPTENAUDIO_bootstrap = {
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"emscripten", "SDL emscripten audio driver", EMSCRIPTENAUDIO_Init, SDL_FALSE
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"emscripten", "SDL emscripten audio driver", EMSCRIPTENAUDIO_Init, false
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};
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/* *INDENT-ON* */ // clang-format on
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