Use C99 bool internally in SDL

This commit is contained in:
Sam Lantinga
2024-08-22 09:21:26 -07:00
parent 6501e90018
commit 8f546bb3c9
450 changed files with 6046 additions and 6033 deletions

View File

@@ -297,9 +297,9 @@ static int EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
return 0;
}
static SDL_bool EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl *impl)
static bool EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl *impl)
{
SDL_bool available, recording_available;
bool available, recording_available;
impl->OpenDevice = EMSCRIPTENAUDIO_OpenDevice;
impl->CloseDevice = EMSCRIPTENAUDIO_CloseDevice;
@@ -308,10 +308,10 @@ static SDL_bool EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl *impl)
impl->FlushRecording = EMSCRIPTENAUDIO_FlushRecording;
impl->RecordDevice = EMSCRIPTENAUDIO_RecordDevice;
impl->OnlyHasDefaultPlaybackDevice = SDL_TRUE;
impl->OnlyHasDefaultPlaybackDevice = true;
// technically, this is just runs in idle time in the main thread, but it's close enough to a "thread" for our purposes.
impl->ProvidesOwnCallbackThread = SDL_TRUE;
impl->ProvidesOwnCallbackThread = true;
// check availability
available = MAIN_THREAD_EM_ASM_INT({
@@ -343,7 +343,7 @@ static SDL_bool EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl *impl)
}
AudioBootStrap EMSCRIPTENAUDIO_bootstrap = {
"emscripten", "SDL emscripten audio driver", EMSCRIPTENAUDIO_Init, SDL_FALSE
"emscripten", "SDL emscripten audio driver", EMSCRIPTENAUDIO_Init, false
};
/* *INDENT-ON* */ // clang-format on