Use C99 bool internally in SDL

This commit is contained in:
Sam Lantinga
2024-08-22 09:21:26 -07:00
parent 6501e90018
commit 8f546bb3c9
450 changed files with 6046 additions and 6033 deletions

View File

@@ -21,9 +21,9 @@
#include "SDL_internal.h"
void SDL_Zenity_ShowOpenFileDialog(SDL_DialogFileCallback callback, void* userdata, SDL_Window* window, const SDL_DialogFileFilter *filters, int nfilters, const char* default_location, SDL_bool allow_many);
void SDL_Zenity_ShowOpenFileDialog(SDL_DialogFileCallback callback, void* userdata, SDL_Window* window, const SDL_DialogFileFilter *filters, int nfilters, const char* default_location, bool allow_many);
void SDL_Zenity_ShowSaveFileDialog(SDL_DialogFileCallback callback, void* userdata, SDL_Window* window, const SDL_DialogFileFilter *filters, int nfilters, const char* default_location);
void SDL_Zenity_ShowOpenFolderDialog(SDL_DialogFileCallback callback, void* userdata, SDL_Window* window, const char* default_location, SDL_bool allow_many);
void SDL_Zenity_ShowOpenFolderDialog(SDL_DialogFileCallback callback, void* userdata, SDL_Window* window, const char* default_location, bool allow_many);
/** @returns non-zero if available, zero if unavailable */
int SDL_Zenity_detect(void);