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Use C99 bool internally in SDL
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@@ -36,10 +36,10 @@ extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id);
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extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id);
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// Function to return whether a joystick name and GUID is a gamepad
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extern SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid);
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extern bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid);
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// Function to return whether a gamepad should be ignored
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extern SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_GUID guid);
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extern bool SDL_ShouldIgnoreGamepad(const char *name, SDL_GUID guid);
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// Handle delayed guide button on a gamepad
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extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick);
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