Use C99 bool internally in SDL

This commit is contained in:
Sam Lantinga
2024-08-22 09:21:26 -07:00
parent 6501e90018
commit 8f546bb3c9
450 changed files with 6046 additions and 6033 deletions

View File

@@ -36,10 +36,10 @@ extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id);
extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id);
// Function to return whether a joystick name and GUID is a gamepad
extern SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid);
extern bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid);
// Function to return whether a gamepad should be ignored
extern SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_GUID guid);
extern bool SDL_ShouldIgnoreGamepad(const char *name, SDL_GUID guid);
// Handle delayed guide button on a gamepad
extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick);