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Use C99 bool internally in SDL
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@@ -495,10 +495,10 @@ static void VIRTUAL_JoystickDetect(void)
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{
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}
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static SDL_bool VIRTUAL_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
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static bool VIRTUAL_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
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{
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// We don't override any other drivers... or do we?
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return SDL_FALSE;
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return false;
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}
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static const char *VIRTUAL_JoystickGetDeviceName(int device_index)
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@@ -580,13 +580,13 @@ static int VIRTUAL_JoystickOpen(SDL_Joystick *joystick, int device_index)
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}
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if (hwdata->desc.SetLED) {
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SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN, SDL_TRUE);
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SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN, true);
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}
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if (hwdata->desc.Rumble) {
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SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, SDL_TRUE);
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SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true);
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}
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if (hwdata->desc.RumbleTriggers) {
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SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN, SDL_TRUE);
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SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN, true);
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}
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return 0;
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}
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@@ -671,7 +671,7 @@ static int VIRTUAL_JoystickSendEffect(SDL_Joystick *joystick, const void *data,
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return result;
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}
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static int VIRTUAL_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
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static int VIRTUAL_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled)
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{
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int result;
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@@ -780,14 +780,14 @@ static void VIRTUAL_JoystickQuit(void)
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}
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}
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static SDL_bool VIRTUAL_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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static bool VIRTUAL_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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{
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joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
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Uint8 current_button = 0;
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Uint8 current_axis = 0;
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if (!hwdata || hwdata->desc.type != SDL_JOYSTICK_TYPE_GAMEPAD) {
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return SDL_FALSE;
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return false;
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}
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_GAMEPAD_BUTTON_SOUTH))) {
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@@ -950,7 +950,7 @@ static SDL_bool VIRTUAL_JoystickGetGamepadMapping(int device_index, SDL_GamepadM
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out->righttrigger.target = current_axis++;
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}
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return SDL_TRUE;
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return true;
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}
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SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver = {
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