Use C99 bool internally in SDL

This commit is contained in:
Sam Lantinga
2024-08-22 09:21:26 -07:00
parent 6501e90018
commit 8f546bb3c9
450 changed files with 6046 additions and 6033 deletions

View File

@@ -28,7 +28,7 @@
static void SDL_BlendLine_RGB2(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
bool draw_end)
{
const SDL_PixelFormatDetails *fmt = dst->internal->format;
unsigned r, g, b, a, inva;
@@ -151,7 +151,7 @@ static void SDL_BlendLine_RGB2(SDL_Surface *dst, int x1, int y1, int x2, int y2,
static void SDL_BlendLine_RGB555(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
bool draw_end)
{
unsigned r, g, b, a, inva;
@@ -273,7 +273,7 @@ static void SDL_BlendLine_RGB555(SDL_Surface *dst, int x1, int y1, int x2, int y
static void SDL_BlendLine_RGB565(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
bool draw_end)
{
unsigned r, g, b, a, inva;
@@ -395,7 +395,7 @@ static void SDL_BlendLine_RGB565(SDL_Surface *dst, int x1, int y1, int x2, int y
static void SDL_BlendLine_RGB4(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
bool draw_end)
{
const SDL_PixelFormatDetails *fmt = dst->internal->format;
unsigned r, g, b, a, inva;
@@ -518,7 +518,7 @@ static void SDL_BlendLine_RGB4(SDL_Surface *dst, int x1, int y1, int x2, int y2,
static void SDL_BlendLine_RGBA4(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
bool draw_end)
{
const SDL_PixelFormatDetails *fmt = dst->internal->format;
unsigned r, g, b, a, inva;
@@ -641,7 +641,7 @@ static void SDL_BlendLine_RGBA4(SDL_Surface *dst, int x1, int y1, int x2, int y2
static void SDL_BlendLine_XRGB8888(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
bool draw_end)
{
unsigned r, g, b, a, inva;
@@ -763,7 +763,7 @@ static void SDL_BlendLine_XRGB8888(SDL_Surface *dst, int x1, int y1, int x2, int
static void SDL_BlendLine_ARGB8888(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
bool draw_end)
{
unsigned r, g, b, a, inva;
@@ -887,7 +887,7 @@ typedef void (*BlendLineFunc)(SDL_Surface *dst,
int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
SDL_bool draw_end);
bool draw_end);
static BlendLineFunc SDL_CalculateBlendLineFunc(const SDL_PixelFormatDetails *fmt)
{
@@ -939,7 +939,7 @@ int SDL_BlendLine(SDL_Surface *dst, int x1, int y1, int x2, int y2,
return 0;
}
func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, SDL_TRUE);
func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, true);
return 0;
}
@@ -949,7 +949,7 @@ int SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count,
int i;
int x1, y1;
int x2, y2;
SDL_bool draw_end;
bool draw_end;
BlendLineFunc func;
if (!SDL_SurfaceValid(dst)) {