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kmsdrm: Move property initialization a bit further down
KMSDRM_GBMInit() must be called first to set drm_fd and gbm_dev.
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@@ -1562,11 +1562,6 @@ bool KMSDRM_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
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windata->viddata = viddata;
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window->internal = windata;
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SDL_PropertiesID props = SDL_GetWindowProperties(window);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER, viddata->devindex);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER, viddata->drm_fd);
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SDL_SetPointerProperty(props, SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER, viddata->gbm_dev);
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// Do we want a double buffering scheme to get low video lag?
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windata->double_buffer = false;
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if (SDL_GetHintBoolean(SDL_HINT_VIDEO_DOUBLE_BUFFER, false)) {
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@@ -1670,6 +1665,11 @@ bool KMSDRM_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
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// If we have just created a Vulkan window, establish that we are in Vulkan mode now.
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viddata->vulkan_mode = is_vulkan;
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SDL_PropertiesID props = SDL_GetWindowProperties(window);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER, viddata->devindex);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER, viddata->drm_fd);
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SDL_SetPointerProperty(props, SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER, viddata->gbm_dev);
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/* Focus on the newly created window.
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SDL_SetMouseFocus() also takes care of calling KMSDRM_ShowCursor() if necessary. */
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SDL_SetMouseFocus(window);
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