diff --git a/examples/renderer/04-points/points.c b/examples/renderer/04-points/points.c index d07b85b9a7..521328f47e 100644 --- a/examples/renderer/04-points/points.c +++ b/examples/renderer/04-points/points.c @@ -50,7 +50,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX); /* set up the data for a bunch of points. */ - for (i = 0; i < SDL_arraysize(points); i++) { + for (i = 0; i < SDL_arraysize(points); ++i) { points[i].x = SDL_randf() * ((float) WINDOW_WIDTH); points[i].y = SDL_randf() * ((float) WINDOW_HEIGHT); point_speeds[i] = MIN_PIXELS_PER_SECOND + (SDL_randf() * (MAX_PIXELS_PER_SECOND - MIN_PIXELS_PER_SECOND)); @@ -78,7 +78,7 @@ SDL_AppResult SDL_AppIterate(void *appstate) int i; /* let's move all our points a little for a new frame. */ - for (i = 0; i < SDL_arraysize(points); i++) { + for (i = 0; i < SDL_arraysize(points); ++i) { const float distance = elapsed * point_speeds[i]; points[i].x += distance; points[i].y += distance;