From 8f8ed757bc94d2e097aab8c4c0f58b57dcee9871 Mon Sep 17 00:00:00 2001 From: JustinChou Date: Tue, 8 Sep 2026 13:09:39 -0700 Subject: [PATCH] Modified points.c example from i++ to ++i for performance reasons and a good starting point for beginners to develop good habits. --- examples/renderer/04-points/points.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/renderer/04-points/points.c b/examples/renderer/04-points/points.c index d07b85b9a7..521328f47e 100644 --- a/examples/renderer/04-points/points.c +++ b/examples/renderer/04-points/points.c @@ -50,7 +50,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX); /* set up the data for a bunch of points. */ - for (i = 0; i < SDL_arraysize(points); i++) { + for (i = 0; i < SDL_arraysize(points); ++i) { points[i].x = SDL_randf() * ((float) WINDOW_WIDTH); points[i].y = SDL_randf() * ((float) WINDOW_HEIGHT); point_speeds[i] = MIN_PIXELS_PER_SECOND + (SDL_randf() * (MAX_PIXELS_PER_SECOND - MIN_PIXELS_PER_SECOND)); @@ -78,7 +78,7 @@ SDL_AppResult SDL_AppIterate(void *appstate) int i; /* let's move all our points a little for a new frame. */ - for (i = 0; i < SDL_arraysize(points); i++) { + for (i = 0; i < SDL_arraysize(points); ++i) { const float distance = elapsed * point_speeds[i]; points[i].x += distance; points[i].y += distance;