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Fixed build
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@@ -4024,7 +4024,6 @@ int SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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const void *indices, int num_indices, int size_indices)
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const void *indices, int num_indices, int size_indices)
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{
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{
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int i;
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int i;
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int retval = 0;
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int count = indices ? num_indices : num_vertices;
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int count = indices ? num_indices : num_vertices;
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CHECK_RENDERER_MAGIC(renderer, -1);
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CHECK_RENDERER_MAGIC(renderer, -1);
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