Enable the SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS hints on macOS

Fixes https://github.com/libsdl-org/SDL/issues/4000
This commit is contained in:
Sam Lantinga
2024-12-06 17:06:26 -08:00
parent 6d1dac1404
commit 900627f7fc
2 changed files with 7 additions and 3 deletions

View File

@@ -1556,7 +1556,7 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
static void Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL_Window *window, Uint8 button, bool down)
{
SDL_MouseID mouseID = SDL_DEFAULT_MOUSE_ID;
const int clicks = (int)[theEvent clickCount];
//const int clicks = (int)[theEvent clickCount];
SDL_Window *focus = SDL_GetKeyboardFocus();
// macOS will send non-left clicks to background windows without raising them, so we need to
@@ -1565,14 +1565,16 @@ static void Cocoa_SendMouseButtonClicks(SDL_Mouse *mouse, NSEvent *theEvent, SDL
// event for the background window, this just makes sure the button is reported at the
// correct position in its own event.
if (focus && ([theEvent window] == ((__bridge SDL_CocoaWindowData *)focus->internal).nswindow)) {
SDL_SendMouseButtonClicks(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, button, down, clicks);
//SDL_SendMouseButtonClicks(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, button, down, clicks);
SDL_SendMouseButton(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, button, down);
} else {
const float orig_x = mouse->x;
const float orig_y = mouse->y;
const NSPoint point = [theEvent locationInWindow];
mouse->x = (int)point.x;
mouse->y = (int)(window->h - point.y);
SDL_SendMouseButtonClicks(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, button, down, clicks);
//SDL_SendMouseButtonClicks(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, button, down, clicks);
SDL_SendMouseButton(Cocoa_GetEventTimestamp([theEvent timestamp]), window, mouseID, button, down);
mouse->x = orig_x;
mouse->y = orig_y;
}