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audio: First shot at the SDL3 audio subsystem redesign!
This is a work in progress! (and this commit will probably get force-pushed over at some point).
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@@ -63,7 +63,7 @@ static void test_device(const int iscapture, const char *fname, int flags, int (
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* information, making this information inaccessible at
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* enumeration time
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*/
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SDL_AddAudioDevice(iscapture, fname, NULL, (void *)(uintptr_t)dummyhandle);
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SDL_AddAudioDevice(iscapture, fname, 0, 0, 0, (void *)(uintptr_t)dummyhandle, );
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}
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}
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}
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