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https://github.com/libsdl-org/SDL.git
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audio: First shot at the SDL3 audio subsystem redesign!
This is a work in progress! (and this commit will probably get force-pushed over at some point).
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@@ -25,20 +25,35 @@
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#include "../SDL_audio_c.h"
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#include "SDL_dummyaudio.h"
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static int DUMMYAUDIO_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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{
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_this->hidden = (void *)0x1; /* just something non-NULL */
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/* !!! FIXME: add a dummy WaitDevice to simulate real audio better? */
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return 0; /* always succeeds. */
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static int DUMMYAUDIO_OpenDevice(SDL_AudioDevice *device)
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{
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device->hidden = (struct SDL_PrivateAudioData *) SDL_malloc(device->buffer_size);
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if (!device->hidden) {
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return SDL_OutOfMemory();
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}
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return 0; /* don't change reported device format. */
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}
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static int DUMMYAUDIO_CaptureFromDevice(SDL_AudioDevice *_this, void *buffer, int buflen)
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static void DUMMYAUDIO_CloseDevice(SDL_AudioDevice *device)
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{
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SDL_free(device->hidden);
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device->hidden = NULL;
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}
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static Uint8 *DUMMYAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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return (Uint8 *) device->hidden;
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}
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static int DUMMYAUDIO_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
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{
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/* Delay to make this sort of simulate real audio input. */
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SDL_Delay((_this->spec.samples * 1000) / _this->spec.freq);
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SDL_Delay((device->sample_frames * 1000) / device->freq);
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/* always return a full buffer of silence. */
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SDL_memset(buffer, _this->spec.silence, buflen);
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SDL_memset(buffer, device->silence_value, buflen);
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return buflen;
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}
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@@ -46,6 +61,8 @@ static SDL_bool DUMMYAUDIO_Init(SDL_AudioDriverImpl *impl)
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{
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/* Set the function pointers */
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impl->OpenDevice = DUMMYAUDIO_OpenDevice;
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impl->CloseDevice = DUMMYAUDIO_CloseDevice;
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impl->GetDeviceBuf = DUMMYAUDIO_GetDeviceBuf;
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impl->CaptureFromDevice = DUMMYAUDIO_CaptureFromDevice;
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impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
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@@ -25,6 +25,8 @@
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#include "../SDL_sysaudio.h"
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/* !!! FIXME: none of this is actually used. Dump this whole file. */
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struct SDL_PrivateAudioData
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{
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/* The file descriptor for the audio device */
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