Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types

Fixes https://github.com/libsdl-org/SDL/issues/6772
This commit is contained in:
Sam Lantinga
2022-12-22 07:20:48 -08:00
parent 4676d1d31e
commit 909b513c33
29 changed files with 282 additions and 365 deletions

View File

@@ -303,7 +303,7 @@ static void GLES2_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *eve
{
GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
if (event->type == SDL_WINDOWEVENT_MINIMIZED) {
/* According to Apple documentation, we need to finish drawing NOW! */
data->glFinish();
}