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Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
Fixes https://github.com/libsdl-org/SDL/issues/6772
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@@ -303,7 +303,7 @@ static void GLES2_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *eve
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{
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GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
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if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
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if (event->type == SDL_WINDOWEVENT_MINIMIZED) {
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/* According to Apple documentation, we need to finish drawing NOW! */
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data->glFinish();
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}
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