mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-24 03:58:28 +00:00
Sort the SDL API symbols
API renames are almost complete, let's prepare for a preview release
This commit is contained in:
@@ -2,11 +2,15 @@ SDL3_0.0.0 {
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global:
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JNI_OnLoad;
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SDL_DYNAPI_entry;
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SDL_AcquireCameraFrame;
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SDL_AddEventWatch;
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SDL_AddGamepadMapping;
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SDL_AddGamepadMappingsFromFile;
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SDL_AddGamepadMappingsFromIO;
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SDL_AddHintCallback;
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SDL_AddTimer;
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SDL_AddVulkanRenderSemaphores;
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SDL_AllocateEventMemory;
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SDL_AndroidBackButton;
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SDL_AndroidGetActivity;
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SDL_AndroidGetExternalStoragePath;
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@@ -21,13 +25,13 @@ SDL3_0.0.0 {
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SDL_AtomicCompareAndSwapPointer;
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SDL_AtomicGet;
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SDL_AtomicGetPtr;
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SDL_LockSpinlock;
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SDL_AtomicSet;
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SDL_AtomicSetPtr;
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SDL_TryLockSpinlock;
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SDL_UnlockSpinlock;
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SDL_AttachVirtualJoystick;
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SDL_AttachVirtualJoystickEx;
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SDL_AudioDevicePaused;
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SDL_BindAudioStream;
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SDL_BindAudioStreams;
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SDL_BlitSurface;
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SDL_BlitSurfaceScaled;
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SDL_BlitSurfaceUnchecked;
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@@ -35,33 +39,52 @@ SDL3_0.0.0 {
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SDL_BroadcastCondition;
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SDL_CaptureMouse;
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SDL_CleanupTLS;
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SDL_ClearAudioStream;
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SDL_ClearClipboardData;
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SDL_ClearComposition;
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SDL_ClearError;
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SDL_ClearProperty;
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SDL_CloseAudioDevice;
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SDL_CloseCamera;
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SDL_CloseGamepad;
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SDL_CloseHaptic;
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SDL_CloseIO;
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SDL_CloseJoystick;
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SDL_CloseSensor;
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SDL_CloseStorage;
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SDL_ComposeCustomBlendMode;
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SDL_ConvertAudioSamples;
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SDL_ConvertEventToRenderCoordinates;
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SDL_ConvertPixels;
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SDL_ConvertPixelsAndColorspace;
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SDL_ConvertSurface;
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SDL_ConvertSurfaceFormat;
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SDL_ConvertSurfaceFormatAndColorspace;
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SDL_CopyProperties;
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SDL_CreateAudioStream;
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SDL_CreateColorCursor;
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SDL_CreateCondition;
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SDL_CreateCursor;
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SDL_CreateDirectory;
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SDL_CreateHapticEffect;
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SDL_CreateMutex;
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SDL_CreatePalette;
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SDL_CreatePixelFormat;
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SDL_CreatePopupWindow;
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SDL_CreateProperties;
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SDL_CreateRWLock;
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SDL_CreateRenderer;
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SDL_CreateRendererWithProperties;
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SDL_CreateSemaphore;
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SDL_CreateSoftwareRenderer;
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SDL_CreateStorageDirectory;
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SDL_CreateSurface;
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SDL_CreateSurfaceFrom;
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SDL_CreateSystemCursor;
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SDL_CreateTLS;
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SDL_CreateTexture;
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SDL_CreateTextureFromSurface;
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SDL_CreateTextureWithProperties;
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SDL_CreateThread;
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SDL_CreateThreadWithStackSize;
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SDL_CreateWindow;
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@@ -73,11 +96,14 @@ SDL3_0.0.0 {
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SDL_DelHintCallback;
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SDL_Delay;
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SDL_DelayNS;
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SDL_DestroyAudioStream;
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SDL_DestroyCondition;
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SDL_DestroyCursor;
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SDL_DestroyHapticEffect;
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SDL_DestroyMutex;
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SDL_DestroyPalette;
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SDL_DestroyPixelFormat;
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SDL_DestroyProperties;
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SDL_DestroyRWLock;
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SDL_DestroyRenderer;
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SDL_DestroySemaphore;
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@@ -96,15 +122,24 @@ SDL3_0.0.0 {
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SDL_EGL_GetWindowEGLSurface;
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SDL_EGL_SetEGLAttributeCallbacks;
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SDL_EnableScreenSaver;
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SDL_EnterAppMainCallbacks;
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SDL_EnumerateDirectory;
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SDL_EnumerateProperties;
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SDL_EnumerateStorageDirectory;
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SDL_Error;
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SDL_EventEnabled;
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SDL_FileTimeFromWindows;
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SDL_FileTimeToWindows;
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SDL_FillSurfaceRect;
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SDL_FillSurfaceRects;
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SDL_FilterEvents;
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SDL_FlashWindow;
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SDL_FlipSurface;
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SDL_FlushAudioStream;
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SDL_FlushEvent;
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SDL_FlushEvents;
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SDL_FlushRenderer;
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SDL_GDKGetDefaultUser;
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SDL_GDKGetTaskQueue;
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SDL_GDKSuspendComplete;
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SDL_GL_CreateContext;
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@@ -133,15 +168,40 @@ SDL3_0.0.0 {
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SDL_GetAndroidSDKVersion;
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SDL_GetAssertionHandler;
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SDL_GetAssertionReport;
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SDL_GetAudioCaptureDevices;
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SDL_GetAudioDeviceFormat;
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SDL_GetAudioDeviceName;
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SDL_GetAudioDriver;
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SDL_GetAudioOutputDevices;
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SDL_GetAudioStreamAvailable;
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SDL_GetAudioStreamData;
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SDL_GetAudioStreamDevice;
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SDL_GetAudioStreamFormat;
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SDL_GetAudioStreamFrequencyRatio;
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SDL_GetAudioStreamProperties;
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SDL_GetAudioStreamQueued;
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SDL_GetBasePath;
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SDL_GetBooleanProperty;
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SDL_GetCPUCacheLineSize;
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SDL_GetCPUCount;
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SDL_GetCameraDeviceName;
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SDL_GetCameraDevicePosition;
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SDL_GetCameraDeviceSupportedFormats;
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SDL_GetCameraDevices;
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SDL_GetCameraDriver;
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SDL_GetCameraFormat;
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SDL_GetCameraInstanceID;
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SDL_GetCameraPermissionState;
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SDL_GetCameraProperties;
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SDL_GetClipboardData;
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SDL_GetClipboardText;
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SDL_GetClosestFullscreenDisplayMode;
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SDL_GetCurrentAudioDriver;
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SDL_GetCurrentCameraDriver;
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SDL_GetCurrentDisplayMode;
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SDL_GetCurrentDisplayOrientation;
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SDL_GetCurrentRenderOutputSize;
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SDL_GetCurrentThreadID;
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SDL_GetCurrentVideoDriver;
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SDL_GetCursor;
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SDL_GetDefaultAssertionHandler;
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@@ -153,10 +213,12 @@ SDL3_0.0.0 {
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SDL_GetDisplayForRect;
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SDL_GetDisplayForWindow;
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SDL_GetDisplayName;
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SDL_GetDisplayProperties;
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SDL_GetDisplayUsableBounds;
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SDL_GetDisplays;
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SDL_GetError;
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SDL_GetEventFilter;
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SDL_GetFloatProperty;
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SDL_GetFullscreenDisplayModes;
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SDL_GetGamepadAppleSFSymbolsNameForAxis;
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SDL_GetGamepadAppleSFSymbolsNameForButton;
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@@ -165,10 +227,13 @@ SDL3_0.0.0 {
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SDL_GetGamepadBindings;
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SDL_GetGamepadButton;
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SDL_GetGamepadButtonFromString;
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SDL_GetGamepadButtonLabel;
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SDL_GetGamepadButtonLabelForType;
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SDL_GetGamepadFirmwareVersion;
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SDL_GetGamepadFromInstanceID;
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SDL_GetGamepadFromPlayerIndex;
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SDL_GetGamepadInstanceGUID;
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SDL_GetGamepadInstanceID;
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SDL_GetGamepadInstanceMapping;
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SDL_GetGamepadInstanceName;
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SDL_GetGamepadInstancePath;
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@@ -180,26 +245,44 @@ SDL3_0.0.0 {
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SDL_GetGamepadJoystick;
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SDL_GetGamepadMapping;
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SDL_GetGamepadMappingForGUID;
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SDL_GetGamepadMappings;
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SDL_GetGamepadName;
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SDL_GetGamepadPath;
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SDL_GetGamepadPlayerIndex;
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SDL_GetGamepadPowerLevel;
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SDL_GetGamepadProduct;
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SDL_GetGamepadProductVersion;
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SDL_GetGamepadProperties;
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SDL_GetGamepadSensorData;
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SDL_GetGamepadSensorDataRate;
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SDL_GetGamepadSerial;
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SDL_GetGamepadSteamHandle;
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SDL_GetGamepadStringForAxis;
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SDL_GetGamepadStringForButton;
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SDL_GetGamepadStringForType;
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SDL_GetGamepadTouchpadFinger;
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SDL_GetGamepadType;
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SDL_GetGamepadTypeFromString;
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SDL_GetGamepadVendor;
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SDL_GetGamepads;
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SDL_GetGlobalMouseState;
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SDL_GetGlobalProperties;
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SDL_GetGrabbedWindow;
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SDL_GetHapticEffectStatus;
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SDL_GetHapticFeatures;
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SDL_GetHapticFromInstanceID;
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SDL_GetHapticInstanceID;
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SDL_GetHapticInstanceName;
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SDL_GetHapticName;
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SDL_GetHaptics;
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SDL_GetHint;
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SDL_GetHintBoolean;
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SDL_GetIOProperties;
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SDL_GetIOSize;
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SDL_GetIOStatus;
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SDL_GetJoystickAxis;
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SDL_GetJoystickAxisInitialState;
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SDL_GetJoystickBall;
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SDL_GetJoystickButton;
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SDL_GetJoystickFirmwareVersion;
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SDL_GetJoystickFromInstanceID;
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@@ -224,6 +307,7 @@ SDL3_0.0.0 {
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SDL_GetJoystickPowerLevel;
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SDL_GetJoystickProduct;
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SDL_GetJoystickProductVersion;
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SDL_GetJoystickProperties;
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SDL_GetJoystickSerial;
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SDL_GetJoystickType;
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SDL_GetJoystickVendor;
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@@ -233,23 +317,45 @@ SDL3_0.0.0 {
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SDL_GetKeyName;
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SDL_GetKeyboardFocus;
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SDL_GetKeyboardState;
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SDL_GetLogOutputFunction;
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SDL_GetMasksForPixelFormatEnum;
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SDL_GetMaxHapticEffects;
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SDL_GetMaxHapticEffectsPlaying;
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SDL_GetMemoryFunctions;
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SDL_GetModState;
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SDL_GetMouseFocus;
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SDL_GetMouseState;
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SDL_GetNaturalDisplayOrientation;
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SDL_GetNumAllocations;
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SDL_GetNumAudioDrivers;
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SDL_GetNumCameraDrivers;
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SDL_GetNumGamepadTouchpadFingers;
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SDL_GetNumGamepadTouchpads;
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SDL_GetNumHapticAxes;
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SDL_GetNumJoystickAxes;
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SDL_GetNumJoystickBalls;
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SDL_GetNumJoystickButtons;
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SDL_GetNumJoystickHats;
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SDL_GetNumRenderDrivers;
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SDL_GetNumTouchFingers;
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SDL_GetNumVideoDrivers;
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SDL_GetNumberProperty;
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SDL_GetOriginalMemoryFunctions;
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SDL_GetUserFolder;
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SDL_GetPathInfo;
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SDL_GetPenCapabilities;
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SDL_GetPenCapabilities;
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SDL_GetPenFromGUID;
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SDL_GetPenFromGUID;
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SDL_GetPenGUID;
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SDL_GetPenGUID;
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SDL_GetPenName;
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SDL_GetPenName;
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SDL_GetPenStatus;
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SDL_GetPenStatus;
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SDL_GetPenType;
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SDL_GetPenType;
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SDL_GetPens;
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SDL_GetPens;
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SDL_GetPerformanceCounter;
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SDL_GetPerformanceFrequency;
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SDL_GetPixelFormatEnumForMasks;
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@@ -260,8 +366,12 @@ SDL3_0.0.0 {
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SDL_GetPreferredLocales;
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SDL_GetPrimaryDisplay;
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SDL_GetPrimarySelectionText;
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SDL_GetProperty;
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SDL_GetPropertyType;
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SDL_GetRGB;
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SDL_GetRGBA;
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SDL_GetRealGamepadInstanceType;
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SDL_GetRealGamepadType;
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SDL_GetRectAndLineIntersection;
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SDL_GetRectAndLineIntersectionFloat;
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SDL_GetRectEnclosingPoints;
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@@ -273,8 +383,10 @@ SDL3_0.0.0 {
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SDL_GetRelativeMouseMode;
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SDL_GetRelativeMouseState;
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SDL_GetRenderClipRect;
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SDL_GetRenderColorScale;
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SDL_GetRenderDrawBlendMode;
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SDL_GetRenderDrawColor;
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SDL_GetRenderDrawColorFloat;
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SDL_GetRenderDriver;
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SDL_GetRenderLogicalPresentation;
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SDL_GetRenderMetalCommandEncoder;
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@@ -286,7 +398,9 @@ SDL3_0.0.0 {
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SDL_GetRenderViewport;
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SDL_GetRenderWindow;
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SDL_GetRenderer;
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SDL_GetRendererFromTexture;
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SDL_GetRendererInfo;
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SDL_GetRendererProperties;
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SDL_GetRevision;
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SDL_GetScancodeFromKey;
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SDL_GetScancodeFromName;
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@@ -300,26 +414,40 @@ SDL3_0.0.0 {
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SDL_GetSensorInstanceType;
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SDL_GetSensorName;
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SDL_GetSensorNonPortableType;
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SDL_GetSensorProperties;
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SDL_GetSensorType;
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SDL_GetSensors;
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SDL_GetSilenceValueForFormat;
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SDL_GetStorageFileSize;
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SDL_GetStoragePathInfo;
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SDL_GetStorageSpaceRemaining;
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SDL_GetStringProperty;
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SDL_GetSurfaceAlphaMod;
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SDL_GetSurfaceBlendMode;
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SDL_GetSurfaceClipRect;
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SDL_GetSurfaceColorKey;
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SDL_GetSurfaceColorMod;
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SDL_GetSurfaceColorspace;
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SDL_GetSurfaceProperties;
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SDL_GetSystemRAM;
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SDL_GetSystemTheme;
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SDL_GetTLS;
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SDL_GetTextureAlphaMod;
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SDL_GetTextureAlphaModFloat;
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SDL_GetTextureBlendMode;
|
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SDL_GetTextureColorMod;
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SDL_GetTextureColorModFloat;
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SDL_GetTextureProperties;
|
||||
SDL_GetTextureScaleMode;
|
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SDL_GetThreadID;
|
||||
SDL_GetThreadName;
|
||||
SDL_GetTicks;
|
||||
SDL_GetTicksNS;
|
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SDL_GetTouchDeviceName;
|
||||
SDL_GetTouchDeviceType;
|
||||
SDL_GetTouchDevices;
|
||||
SDL_GetTouchFinger;
|
||||
SDL_GetUserFolder;
|
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SDL_GetVersion;
|
||||
SDL_GetVideoDriver;
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SDL_GetWindowBordersSize;
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||||
@@ -340,34 +468,13 @@ SDL3_0.0.0 {
|
||||
SDL_GetWindowPixelDensity;
|
||||
SDL_GetWindowPixelFormat;
|
||||
SDL_GetWindowPosition;
|
||||
SDL_GetWindowProperties;
|
||||
SDL_GetWindowSize;
|
||||
SDL_GetWindowSizeInPixels;
|
||||
SDL_GetWindowSurface;
|
||||
SDL_GetWindowTitle;
|
||||
SDL_CloseHaptic;
|
||||
SDL_DestroyHapticEffect;
|
||||
SDL_HapticEffectSupported;
|
||||
SDL_GetHapticEffectStatus;
|
||||
SDL_CreateHapticEffect;
|
||||
SDL_GetNumHapticAxes;
|
||||
SDL_GetMaxHapticEffects;
|
||||
SDL_GetMaxHapticEffectsPlaying;
|
||||
SDL_OpenHaptic;
|
||||
SDL_OpenHapticFromJoystick;
|
||||
SDL_OpenHapticFromMouse;
|
||||
SDL_PauseHaptic;
|
||||
SDL_GetHapticFeatures;
|
||||
SDL_InitHapticRumble;
|
||||
SDL_PlayHapticRumble;
|
||||
SDL_StopHapticRumble;
|
||||
SDL_HapticRumbleSupported;
|
||||
SDL_RunHapticEffect;
|
||||
SDL_SetHapticAutocenter;
|
||||
SDL_SetHapticGain;
|
||||
SDL_StopHapticEffects;
|
||||
SDL_StopHapticEffect;
|
||||
SDL_ResumeHaptic;
|
||||
SDL_UpdateHapticEffect;
|
||||
SDL_HasARMSIMD;
|
||||
SDL_HasAVX2;
|
||||
SDL_HasAVX512F;
|
||||
@@ -382,6 +489,7 @@ SDL3_0.0.0 {
|
||||
SDL_HasMMX;
|
||||
SDL_HasNEON;
|
||||
SDL_HasPrimarySelectionText;
|
||||
SDL_HasProperty;
|
||||
SDL_HasRectIntersection;
|
||||
SDL_HasRectIntersectionFloat;
|
||||
SDL_HasSSE2;
|
||||
@@ -390,20 +498,27 @@ SDL3_0.0.0 {
|
||||
SDL_HasSSE42;
|
||||
SDL_HasSSE;
|
||||
SDL_HasScreenKeyboardSupport;
|
||||
SDL_WindowHasSurface;
|
||||
SDL_HideCursor;
|
||||
SDL_HideWindow;
|
||||
SDL_IOFromConstMem;
|
||||
SDL_IOFromDynamicMem;
|
||||
SDL_IOFromFile;
|
||||
SDL_IOFromMem;
|
||||
SDL_IOprintf;
|
||||
SDL_IOvprintf;
|
||||
SDL_Init;
|
||||
SDL_InitHapticRumble;
|
||||
SDL_InitSubSystem;
|
||||
SDL_IsAndroidTV;
|
||||
SDL_IsChromebook;
|
||||
SDL_IsDeXMode;
|
||||
SDL_IsGamepad;
|
||||
SDL_IsJoystickHaptic;
|
||||
SDL_IsJoystickVirtual;
|
||||
SDL_IsMouseHaptic;
|
||||
SDL_IsTablet;
|
||||
SDL_JoystickConnected;
|
||||
SDL_JoystickEventsEnabled;
|
||||
SDL_IsJoystickHaptic;
|
||||
SDL_LinuxSetThreadPriority;
|
||||
SDL_LinuxSetThreadPriorityAndPolicy;
|
||||
SDL_LoadBMP;
|
||||
@@ -412,10 +527,15 @@ SDL3_0.0.0 {
|
||||
SDL_LoadFile_IO;
|
||||
SDL_LoadFunction;
|
||||
SDL_LoadObject;
|
||||
SDL_LoadWAV;
|
||||
SDL_LoadWAV_IO;
|
||||
SDL_LockAudioStream;
|
||||
SDL_LockJoysticks;
|
||||
SDL_LockMutex;
|
||||
SDL_LockProperties;
|
||||
SDL_LockRWLockForReading;
|
||||
SDL_LockRWLockForWriting;
|
||||
SDL_LockSpinlock;
|
||||
SDL_LockSurface;
|
||||
SDL_LockTexture;
|
||||
SDL_LockTextureToSurface;
|
||||
@@ -423,14 +543,12 @@ SDL3_0.0.0 {
|
||||
SDL_LogCritical;
|
||||
SDL_LogDebug;
|
||||
SDL_LogError;
|
||||
SDL_GetLogOutputFunction;
|
||||
SDL_LogGetPriority;
|
||||
SDL_LogInfo;
|
||||
SDL_LogMessage;
|
||||
SDL_LogMessageV;
|
||||
SDL_LogResetPriorities;
|
||||
SDL_LogSetAllPriority;
|
||||
SDL_SetLogOutputFunction;
|
||||
SDL_LogSetPriority;
|
||||
SDL_LogVerbose;
|
||||
SDL_LogWarn;
|
||||
@@ -443,7 +561,7 @@ SDL3_0.0.0 {
|
||||
SDL_Metal_DestroyView;
|
||||
SDL_Metal_GetLayer;
|
||||
SDL_MinimizeWindow;
|
||||
SDL_IsMouseHaptic;
|
||||
SDL_MixAudioFormat;
|
||||
SDL_OnApplicationDidBecomeActive;
|
||||
SDL_OnApplicationDidChangeStatusBarOrientation;
|
||||
SDL_OnApplicationDidEnterBackground;
|
||||
@@ -451,38 +569,62 @@ SDL3_0.0.0 {
|
||||
SDL_OnApplicationWillEnterForeground;
|
||||
SDL_OnApplicationWillResignActive;
|
||||
SDL_OnApplicationWillTerminate;
|
||||
SDL_OpenAudioDevice;
|
||||
SDL_OpenAudioDeviceStream;
|
||||
SDL_OpenCameraDevice;
|
||||
SDL_OpenFileStorage;
|
||||
SDL_OpenGamepad;
|
||||
SDL_OpenHaptic;
|
||||
SDL_OpenHapticFromJoystick;
|
||||
SDL_OpenHapticFromMouse;
|
||||
SDL_OpenIO;
|
||||
SDL_OpenJoystick;
|
||||
SDL_OpenSensor;
|
||||
SDL_OpenStorage;
|
||||
SDL_OpenTitleStorage;
|
||||
SDL_OpenURL;
|
||||
SDL_OpenUserStorage;
|
||||
SDL_PauseAudioDevice;
|
||||
SDL_PauseHaptic;
|
||||
SDL_PeepEvents;
|
||||
SDL_PenConnected;
|
||||
SDL_PenConnected;
|
||||
SDL_PlayHapticRumble;
|
||||
SDL_PollEvent;
|
||||
SDL_PostSemaphore;
|
||||
SDL_PremultiplyAlpha;
|
||||
SDL_PumpEvents;
|
||||
SDL_PushEvent;
|
||||
SDL_PutAudioStreamData;
|
||||
SDL_QueryTexture;
|
||||
SDL_Quit;
|
||||
SDL_QuitSubSystem;
|
||||
SDL_IOFromConstMem;
|
||||
SDL_IOFromFile;
|
||||
SDL_IOFromMem;
|
||||
SDL_ReadIO;
|
||||
SDL_SeekIO;
|
||||
SDL_GetIOSize;
|
||||
SDL_TellIO;
|
||||
SDL_WriteIO;
|
||||
SDL_RaiseWindow;
|
||||
SDL_ReadIO;
|
||||
SDL_ReadS16BE;
|
||||
SDL_ReadS16LE;
|
||||
SDL_ReadS32BE;
|
||||
SDL_ReadS32LE;
|
||||
SDL_ReadS64BE;
|
||||
SDL_ReadS64LE;
|
||||
SDL_ReadStorageFile;
|
||||
SDL_ReadSurfacePixel;
|
||||
SDL_ReadU16BE;
|
||||
SDL_ReadU32BE;
|
||||
SDL_ReadU64BE;
|
||||
SDL_ReadU16LE;
|
||||
SDL_ReadU32BE;
|
||||
SDL_ReadU32LE;
|
||||
SDL_ReadU64BE;
|
||||
SDL_ReadU64LE;
|
||||
SDL_ReadU8;
|
||||
SDL_RegisterApp;
|
||||
SDL_RegisterEvents;
|
||||
SDL_ReleaseCameraFrame;
|
||||
SDL_ReloadGamepadMappings;
|
||||
SDL_RemovePath;
|
||||
SDL_RemoveStoragePath;
|
||||
SDL_RemoveTimer;
|
||||
SDL_RenamePath;
|
||||
SDL_RenameStoragePath;
|
||||
SDL_RenderClear;
|
||||
SDL_RenderClipEnabled;
|
||||
SDL_RenderCoordinatesFromWindow;
|
||||
@@ -491,6 +633,7 @@ SDL3_0.0.0 {
|
||||
SDL_RenderFillRects;
|
||||
SDL_RenderGeometry;
|
||||
SDL_RenderGeometryRaw;
|
||||
SDL_RenderGeometryRawFloat;
|
||||
SDL_RenderLine;
|
||||
SDL_RenderLines;
|
||||
SDL_RenderPoint;
|
||||
@@ -501,36 +644,51 @@ SDL3_0.0.0 {
|
||||
SDL_RenderRects;
|
||||
SDL_RenderTexture;
|
||||
SDL_RenderTextureRotated;
|
||||
SDL_RenderViewportSet;
|
||||
SDL_ReportAssertion;
|
||||
SDL_ResetAssertionReport;
|
||||
SDL_ResetHint;
|
||||
SDL_ResetHints;
|
||||
SDL_ResetKeyboard;
|
||||
SDL_RestoreWindow;
|
||||
SDL_ResumeAudioDevice;
|
||||
SDL_ResumeHaptic;
|
||||
SDL_RumbleGamepad;
|
||||
SDL_RumbleGamepadTriggers;
|
||||
SDL_RumbleJoystick;
|
||||
SDL_RumbleJoystickTriggers;
|
||||
SDL_RunApp;
|
||||
SDL_RunHapticEffect;
|
||||
SDL_SIMDGetAlignment;
|
||||
SDL_SaveBMP;
|
||||
SDL_SaveBMP_IO;
|
||||
SDL_ScreenKeyboardShown;
|
||||
SDL_ScreenSaverEnabled;
|
||||
SDL_SeekIO;
|
||||
SDL_SendGamepadEffect;
|
||||
SDL_SendJoystickEffect;
|
||||
SDL_SetAssertionHandler;
|
||||
SDL_SetAudioPostmixCallback;
|
||||
SDL_SetAudioStreamFormat;
|
||||
SDL_SetAudioStreamFormat;
|
||||
SDL_SetAudioStreamFrequencyRatio;
|
||||
SDL_SetAudioStreamGetCallback;
|
||||
SDL_SetAudioStreamPutCallback;
|
||||
SDL_SetBooleanProperty;
|
||||
SDL_SetClipboardData;
|
||||
SDL_SetClipboardText;
|
||||
SDL_SetCursor;
|
||||
SDL_SetError;
|
||||
SDL_SetEventEnabled;
|
||||
SDL_SetEventFilter;
|
||||
SDL_SetFloatProperty;
|
||||
SDL_SetGamepadEventsEnabled;
|
||||
SDL_SetGamepadLED;
|
||||
SDL_SetGamepadMapping;
|
||||
SDL_SetGamepadPlayerIndex;
|
||||
SDL_SetGamepadSensorEnabled;
|
||||
SDL_SetHapticAutocenter;
|
||||
SDL_SetHapticGain;
|
||||
SDL_SetHint;
|
||||
SDL_SetHintWithPriority;
|
||||
SDL_SetJoystickEventsEnabled;
|
||||
@@ -539,37 +697,48 @@ SDL3_0.0.0 {
|
||||
SDL_SetJoystickVirtualAxis;
|
||||
SDL_SetJoystickVirtualButton;
|
||||
SDL_SetJoystickVirtualHat;
|
||||
SDL_SetLogOutputFunction;
|
||||
SDL_SetMainReady;
|
||||
SDL_SetMemoryFunctions;
|
||||
SDL_SetModState;
|
||||
SDL_SetNumberProperty;
|
||||
SDL_SetPaletteColors;
|
||||
SDL_SetPixelFormatPalette;
|
||||
SDL_SetPrimarySelectionText;
|
||||
SDL_SetProperty;
|
||||
SDL_SetPropertyWithCleanup;
|
||||
SDL_SetRelativeMouseMode;
|
||||
SDL_SetRenderClipRect;
|
||||
SDL_SetRenderColorScale;
|
||||
SDL_SetRenderDrawBlendMode;
|
||||
SDL_SetRenderDrawColor;
|
||||
SDL_SetRenderDrawColorFloat;
|
||||
SDL_SetRenderLogicalPresentation;
|
||||
SDL_SetRenderScale;
|
||||
SDL_SetRenderTarget;
|
||||
SDL_SetRenderVSync;
|
||||
SDL_SetRenderViewport;
|
||||
SDL_SetStringProperty;
|
||||
SDL_SetSurfaceAlphaMod;
|
||||
SDL_SetSurfaceBlendMode;
|
||||
SDL_SetSurfaceClipRect;
|
||||
SDL_SetSurfaceColorKey;
|
||||
SDL_SetSurfaceColorMod;
|
||||
SDL_SetSurfaceColorspace;
|
||||
SDL_SetSurfacePalette;
|
||||
SDL_SetSurfaceRLE;
|
||||
SDL_SetTLS;
|
||||
SDL_SetTextInputRect;
|
||||
SDL_SetTextureAlphaMod;
|
||||
SDL_SetTextureAlphaModFloat;
|
||||
SDL_SetTextureBlendMode;
|
||||
SDL_SetTextureColorMod;
|
||||
SDL_SetTextureColorModFloat;
|
||||
SDL_SetTextureScaleMode;
|
||||
SDL_SetThreadPriority;
|
||||
SDL_SetWindowAlwaysOnTop;
|
||||
SDL_SetWindowBordered;
|
||||
SDL_SetWindowFocusable;
|
||||
SDL_SetWindowFullscreen;
|
||||
SDL_SetWindowFullscreenMode;
|
||||
SDL_SetWindowGrab;
|
||||
@@ -585,34 +754,52 @@ SDL3_0.0.0 {
|
||||
SDL_SetWindowOpacity;
|
||||
SDL_SetWindowPosition;
|
||||
SDL_SetWindowResizable;
|
||||
SDL_SetWindowShape;
|
||||
SDL_SetWindowSize;
|
||||
SDL_SetWindowTitle;
|
||||
SDL_SetWindowsMessageHook;
|
||||
SDL_SetX11EventHook;
|
||||
SDL_ShowCursor;
|
||||
SDL_ShowMessageBox;
|
||||
SDL_ShowOpenFileDialog;
|
||||
SDL_ShowOpenFolderDialog;
|
||||
SDL_ShowSaveFileDialog;
|
||||
SDL_ShowSimpleMessageBox;
|
||||
SDL_ShowWindow;
|
||||
SDL_ShowWindowSystemMenu;
|
||||
SDL_SignalCondition;
|
||||
SDL_SoftStretch;
|
||||
SDL_StartTextInput;
|
||||
SDL_StopHapticEffect;
|
||||
SDL_StopHapticEffects;
|
||||
SDL_StopHapticRumble;
|
||||
SDL_StopTextInput;
|
||||
SDL_StorageReady;
|
||||
SDL_SurfaceHasColorKey;
|
||||
SDL_SurfaceHasRLE;
|
||||
SDL_SyncWindow;
|
||||
SDL_TellIO;
|
||||
SDL_TextInputActive;
|
||||
SDL_TextInputShown;
|
||||
SDL_GetCurrentThreadID;
|
||||
SDL_TryLockMutex;
|
||||
SDL_TryLockRWLockForReading;
|
||||
SDL_TryLockRWLockForWriting;
|
||||
SDL_TryLockSpinlock;
|
||||
SDL_TryWaitSemaphore;
|
||||
SDL_UnbindAudioStream;
|
||||
SDL_UnbindAudioStreams;
|
||||
SDL_UnloadObject;
|
||||
SDL_UnlockAudioStream;
|
||||
SDL_UnlockJoysticks;
|
||||
SDL_UnlockMutex;
|
||||
SDL_UnlockProperties;
|
||||
SDL_UnlockRWLock;
|
||||
SDL_UnlockSpinlock;
|
||||
SDL_UnlockSurface;
|
||||
SDL_UnlockTexture;
|
||||
SDL_UnregisterApp;
|
||||
SDL_UpdateGamepads;
|
||||
SDL_UpdateHapticEffect;
|
||||
SDL_UpdateJoysticks;
|
||||
SDL_UpdateNVTexture;
|
||||
SDL_UpdateSensors;
|
||||
@@ -638,11 +825,19 @@ SDL3_0.0.0 {
|
||||
SDL_WinRTGetDeviceFamily;
|
||||
SDL_WinRTGetFSPathUNICODE;
|
||||
SDL_WinRTGetFSPathUTF8;
|
||||
SDL_WindowHasSurface;
|
||||
SDL_WriteIO;
|
||||
SDL_WriteS16BE;
|
||||
SDL_WriteS16LE;
|
||||
SDL_WriteS32BE;
|
||||
SDL_WriteS32LE;
|
||||
SDL_WriteS64BE;
|
||||
SDL_WriteS64LE;
|
||||
SDL_WriteU16BE;
|
||||
SDL_WriteU32BE;
|
||||
SDL_WriteU64BE;
|
||||
SDL_WriteU16LE;
|
||||
SDL_WriteU32BE;
|
||||
SDL_WriteU32LE;
|
||||
SDL_WriteU64BE;
|
||||
SDL_WriteU64LE;
|
||||
SDL_WriteU8;
|
||||
SDL_abs;
|
||||
@@ -660,6 +855,7 @@ SDL3_0.0.0 {
|
||||
SDL_atof;
|
||||
SDL_atoi;
|
||||
SDL_bsearch;
|
||||
SDL_bsearch_r;
|
||||
SDL_calloc;
|
||||
SDL_ceil;
|
||||
SDL_ceilf;
|
||||
@@ -739,6 +935,7 @@ SDL3_0.0.0 {
|
||||
SDL_pow;
|
||||
SDL_powf;
|
||||
SDL_qsort;
|
||||
SDL_qsort_r;
|
||||
SDL_realloc;
|
||||
SDL_round;
|
||||
SDL_roundf;
|
||||
@@ -762,6 +959,9 @@ SDL3_0.0.0 {
|
||||
SDL_strlwr;
|
||||
SDL_strncasecmp;
|
||||
SDL_strncmp;
|
||||
SDL_strndup;
|
||||
SDL_strnlen;
|
||||
SDL_strnstr;
|
||||
SDL_strrchr;
|
||||
SDL_strrev;
|
||||
SDL_strstr;
|
||||
@@ -797,210 +997,10 @@ SDL3_0.0.0 {
|
||||
SDL_wcslen;
|
||||
SDL_wcsncasecmp;
|
||||
SDL_wcsncmp;
|
||||
SDL_wcsnlen;
|
||||
SDL_wcsnstr;
|
||||
SDL_wcsstr;
|
||||
SDL_wcstol;
|
||||
SDL_ClearClipboardData;
|
||||
SDL_GetGamepadInstanceID;
|
||||
SDL_GetGamepadPowerLevel;
|
||||
SDL_SetGamepadMapping;
|
||||
SDL_strndup;
|
||||
SDL_GetGamepadTypeFromString;
|
||||
SDL_GetGamepadStringForType;
|
||||
SDL_GetRealGamepadInstanceType;
|
||||
SDL_GetRealGamepadType;
|
||||
SDL_wcsnlen;
|
||||
SDL_strnlen;
|
||||
SDL_AddGamepadMappingsFromFile;
|
||||
SDL_ReloadGamepadMappings;
|
||||
SDL_GetNumAudioDrivers;
|
||||
SDL_GetAudioDriver;
|
||||
SDL_GetCurrentAudioDriver;
|
||||
SDL_GetAudioOutputDevices;
|
||||
SDL_GetAudioCaptureDevices;
|
||||
SDL_GetAudioDeviceName;
|
||||
SDL_GetAudioDeviceFormat;
|
||||
SDL_OpenAudioDevice;
|
||||
SDL_CloseAudioDevice;
|
||||
SDL_BindAudioStreams;
|
||||
SDL_BindAudioStream;
|
||||
SDL_UnbindAudioStreams;
|
||||
SDL_UnbindAudioStream;
|
||||
SDL_CreateAudioStream;
|
||||
SDL_GetAudioStreamFormat;
|
||||
SDL_SetAudioStreamFormat;
|
||||
SDL_PutAudioStreamData;
|
||||
SDL_GetAudioStreamData;
|
||||
SDL_GetAudioStreamAvailable;
|
||||
SDL_FlushAudioStream;
|
||||
SDL_ClearAudioStream;
|
||||
SDL_LockAudioStream;
|
||||
SDL_UnlockAudioStream;
|
||||
SDL_SetAudioStreamGetCallback;
|
||||
SDL_SetAudioStreamPutCallback;
|
||||
SDL_DestroyAudioStream;
|
||||
SDL_OpenAudioDeviceStream;
|
||||
SDL_LoadWAV_IO;
|
||||
SDL_LoadWAV;
|
||||
SDL_MixAudioFormat;
|
||||
SDL_ConvertAudioSamples;
|
||||
SDL_GetSilenceValueForFormat;
|
||||
SDL_PauseAudioDevice;
|
||||
SDL_ResumeAudioDevice;
|
||||
SDL_AudioDevicePaused;
|
||||
SDL_GetAudioStreamDevice;
|
||||
SDL_ShowWindowSystemMenu;
|
||||
SDL_ReadS16LE;
|
||||
SDL_ReadS16BE;
|
||||
SDL_ReadS32LE;
|
||||
SDL_ReadS32BE;
|
||||
SDL_ReadS64LE;
|
||||
SDL_ReadS64BE;
|
||||
SDL_WriteS16LE;
|
||||
SDL_WriteS16BE;
|
||||
SDL_WriteS32LE;
|
||||
SDL_WriteS32BE;
|
||||
SDL_WriteS64LE;
|
||||
SDL_WriteS64BE;
|
||||
SDL_GDKGetDefaultUser;
|
||||
SDL_SetWindowFocusable;
|
||||
SDL_GetAudioStreamFrequencyRatio;
|
||||
SDL_SetAudioStreamFrequencyRatio;
|
||||
SDL_SetAudioPostmixCallback;
|
||||
SDL_GetAudioStreamQueued;
|
||||
SDL_CreateProperties;
|
||||
SDL_LockProperties;
|
||||
SDL_UnlockProperties;
|
||||
SDL_SetProperty;
|
||||
SDL_GetProperty;
|
||||
SDL_DestroyProperties;
|
||||
SDL_GetAudioStreamProperties;
|
||||
SDL_GetGamepadProperties;
|
||||
SDL_GetJoystickProperties;
|
||||
SDL_GetRendererProperties;
|
||||
SDL_GetTextureProperties;
|
||||
SDL_GetIOProperties;
|
||||
SDL_GetSensorProperties;
|
||||
SDL_GetSurfaceProperties;
|
||||
SDL_GetWindowProperties;
|
||||
SDL_ClearProperty;
|
||||
SDL_EnterAppMainCallbacks;
|
||||
SDL_IOprintf;
|
||||
SDL_IOvprintf;
|
||||
SDL_AllocateEventMemory;
|
||||
SDL_GetDisplayProperties;
|
||||
SDL_SetPropertyWithCleanup;
|
||||
SDL_SetX11EventHook;
|
||||
SDL_GetGlobalProperties;
|
||||
SDL_GetGamepadButtonLabelForType;
|
||||
SDL_GetGamepadButtonLabel;
|
||||
SDL_GetPens;
|
||||
SDL_GetPenStatus;
|
||||
SDL_GetPenFromGUID;
|
||||
SDL_GetPenGUID;
|
||||
SDL_PenConnected;
|
||||
SDL_GetPenName;
|
||||
SDL_GetPenCapabilities;
|
||||
SDL_GetPenType;
|
||||
SDL_GetPens;
|
||||
SDL_GetPenStatus;
|
||||
SDL_GetPenFromGUID;
|
||||
SDL_GetPenGUID;
|
||||
SDL_PenConnected;
|
||||
SDL_GetPenName;
|
||||
SDL_GetPenCapabilities;
|
||||
SDL_GetPenType;
|
||||
SDL_SetStringProperty;
|
||||
SDL_SetNumberProperty;
|
||||
SDL_SetFloatProperty;
|
||||
SDL_GetPropertyType;
|
||||
SDL_GetStringProperty;
|
||||
SDL_GetNumberProperty;
|
||||
SDL_GetFloatProperty;
|
||||
SDL_EnumerateProperties;
|
||||
SDL_SetBooleanProperty;
|
||||
SDL_GetBooleanProperty;
|
||||
SDL_CreateTextureWithProperties;
|
||||
SDL_CreateRendererWithProperties;
|
||||
SDL_GetGamepadMappings;
|
||||
SDL_GetTouchDevices;
|
||||
SDL_GetTouchDeviceName;
|
||||
SDL_strnstr;
|
||||
SDL_wcsnstr;
|
||||
SDL_SyncWindow;
|
||||
SDL_GetGamepadSteamHandle;
|
||||
SDL_GetRendererFromTexture;
|
||||
SDL_GetHaptics;
|
||||
SDL_GetHapticInstanceName;
|
||||
SDL_GetHapticFromInstanceID;
|
||||
SDL_GetHapticInstanceID;
|
||||
SDL_GetHapticName;
|
||||
SDL_ReadSurfacePixel;
|
||||
SDL_FlipSurface;
|
||||
SDL_SetTextureColorModFloat;
|
||||
SDL_GetTextureColorModFloat;
|
||||
SDL_SetTextureAlphaModFloat;
|
||||
SDL_GetTextureAlphaModFloat;
|
||||
SDL_SetRenderDrawColorFloat;
|
||||
SDL_GetRenderDrawColorFloat;
|
||||
SDL_ConvertPixelsAndColorspace;
|
||||
SDL_SetSurfaceColorspace;
|
||||
SDL_GetSurfaceColorspace;
|
||||
SDL_ConvertSurfaceFormatAndColorspace;
|
||||
SDL_CopyProperties;
|
||||
SDL_SetRenderColorScale;
|
||||
SDL_GetRenderColorScale;
|
||||
SDL_RenderGeometryRawFloat;
|
||||
SDL_SetWindowShape;
|
||||
SDL_RenderViewportSet;
|
||||
SDL_HasProperty;
|
||||
SDL_GetNumCameraDrivers;
|
||||
SDL_GetCameraDriver;
|
||||
SDL_GetCurrentCameraDriver;
|
||||
SDL_GetCameraDevices;
|
||||
SDL_GetCameraDeviceSupportedFormats;
|
||||
SDL_GetCameraDeviceName;
|
||||
SDL_OpenCameraDevice;
|
||||
SDL_GetCameraInstanceID;
|
||||
SDL_GetCameraProperties;
|
||||
SDL_GetCameraFormat;
|
||||
SDL_AcquireCameraFrame;
|
||||
SDL_ReleaseCameraFrame;
|
||||
SDL_CloseCamera;
|
||||
SDL_GetCameraPermissionState;
|
||||
SDL_GetCameraDevicePosition;
|
||||
SDL_qsort_r;
|
||||
SDL_bsearch_r;
|
||||
SDL_AddVulkanRenderSemaphores;
|
||||
SDL_GetNumJoystickBalls;
|
||||
SDL_GetJoystickBall;
|
||||
SDL_ShowOpenFileDialog;
|
||||
SDL_ShowSaveFileDialog;
|
||||
SDL_ShowOpenFolderDialog;
|
||||
SDL_OpenIO;
|
||||
SDL_CloseIO;
|
||||
SDL_GetIOStatus;
|
||||
SDL_OpenTitleStorage;
|
||||
SDL_OpenUserStorage;
|
||||
SDL_OpenStorage;
|
||||
SDL_CloseStorage;
|
||||
SDL_StorageReady;
|
||||
SDL_GetStorageFileSize;
|
||||
SDL_ReadStorageFile;
|
||||
SDL_GetStorageSpaceRemaining;
|
||||
SDL_CreateDirectory;
|
||||
SDL_EnumerateDirectory;
|
||||
SDL_RemovePath;
|
||||
SDL_RenamePath;
|
||||
SDL_GetPathInfo;
|
||||
SDL_FileTimeToWindows;
|
||||
SDL_OpenFileStorage;
|
||||
SDL_CreateStorageDirectory;
|
||||
SDL_EnumerateStorageDirectory;
|
||||
SDL_RemoveStoragePath;
|
||||
SDL_RenameStoragePath;
|
||||
SDL_GetStoragePathInfo;
|
||||
SDL_FileTimeFromWindows;
|
||||
SDL_IOFromDynamicMem;
|
||||
# extra symbols go here (don't modify this line)
|
||||
local: *;
|
||||
};
|
||||
|
Reference in New Issue
Block a user