mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-06 18:06:26 +00:00
Add and update include guards
Include guards in most changed files were missing, I added them keeping the same style as other SDL files. In some cases I moved the include guards around to be the first thing the header has to take advantage of any possible improvements compiler may have for inclusion guards.
This commit is contained in:
@@ -18,10 +18,16 @@
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_blendline_h_
|
||||
#define SDL_blendline_h_
|
||||
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
|
||||
extern int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
extern int SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
|
||||
#endif /* SDL_blendline_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
Reference in New Issue
Block a user