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Add and update include guards
Include guards in most changed files were missing, I added them keeping the same style as other SDL files. In some cases I moved the include guards around to be the first thing the header has to take advantage of any possible improvements compiler may have for inclusion guards.
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@@ -18,10 +18,16 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_blendpoint_h_
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#define SDL_blendpoint_h_
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#include "../../SDL_internal.h"
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extern int SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern int SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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#endif /* SDL_blendpoint_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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