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GPU: Fix backwards LogError and SetError calls
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@@ -831,7 +831,7 @@ static void D3D11_INTERNAL_SetError(
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// No message? Screw it, just post the code.
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if (dwChars == 0) {
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SDL_LogError(SDL_LOG_CATEGORY_GPU, "%s! Error Code: " HRESULT_FMT, msg, res);
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SDL_SetError("%s! Error Code: " HRESULT_FMT, msg, res);
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return;
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}
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@@ -850,7 +850,7 @@ static void D3D11_INTERNAL_SetError(
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// Ensure null-terminated string
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wszMsgBuff[dwChars] = '\0';
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SDL_LogError(SDL_LOG_CATEGORY_GPU, "%s! Error Code: %s " HRESULT_FMT, msg, wszMsgBuff, res);
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SDL_SetError("%s! Error Code: %s " HRESULT_FMT, msg, wszMsgBuff, res);
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}
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static void D3D11_INTERNAL_LogError(
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@@ -885,7 +885,7 @@ static void D3D11_INTERNAL_LogError(
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// No message? Screw it, just post the code.
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if (dwChars == 0) {
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SDL_SetError("%s! Error Code: " HRESULT_FMT, msg, res);
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SDL_LogError(SDL_LOG_CATEGORY_GPU, "%s! Error Code: " HRESULT_FMT, msg, res);
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return;
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}
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@@ -904,7 +904,7 @@ static void D3D11_INTERNAL_LogError(
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// Ensure null-terminated string
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wszMsgBuff[dwChars] = '\0';
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SDL_SetError("%s! Error Code: %s " HRESULT_FMT, msg, wszMsgBuff, res);
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SDL_LogError(SDL_LOG_CATEGORY_GPU, "%s! Error Code: %s " HRESULT_FMT, msg, wszMsgBuff, res);
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}
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// Helper Functions
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@@ -1214,18 +1214,18 @@ static inline void LogVulkanResultAsError(
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}
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}
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#define ERROR_LOG_RETURN(res, fn, ret) \
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if (res != VK_SUCCESS) { \
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SDL_SetError("%s %s", #fn, VkErrorMessages(res)); \
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return ret; \
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}
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#define ERROR_SET_RETURN(res, fn, ret) \
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#define ERROR_LOG_RETURN(res, fn, ret) \
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if (res != VK_SUCCESS) { \
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SDL_LogError(SDL_LOG_CATEGORY_GPU, "%s %s", #fn, VkErrorMessages(res)); \
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return ret; \
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}
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#define ERROR_SET_RETURN(res, fn, ret) \
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if (res != VK_SUCCESS) { \
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SDL_SetError("%s %s", #fn, VkErrorMessages(res)); \
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return ret; \
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}
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// Utility
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static inline VkPolygonMode SDLToVK_PolygonMode(
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