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Added SDL_WriteSurfacePixel() and SDL_WriteSurfacePixelFloat()
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@@ -1211,6 +1211,49 @@ extern SDL_DECLSPEC int SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a);
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/**
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* Writes a single pixel to a surface.
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*
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* This function prioritizes correctness over speed: it is suitable for unit
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* tests, but is not intended for use in a game engine.
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*
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* Like SDL_MapRGBA, this uses the entire 0..255 range when converting color
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* components from pixel formats with less than 8 bits per RGB component.
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*
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* \param surface the surface to write.
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* \param x the horizontal coordinate, 0 <= x < width.
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* \param y the vertical coordinate, 0 <= y < height.
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* \param r the red channel value, 0-255.
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* \param g the green channel value, 0-255.
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* \param b the blue channel value, 0-255.
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* \param a the alpha channel value, 0-255.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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/**
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* Writes a single pixel to a surface.
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*
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* This function prioritizes correctness over speed: it is suitable for unit
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* tests, but is not intended for use in a game engine.
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*
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* \param surface the surface to write.
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* \param x the horizontal coordinate, 0 <= x < width.
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* \param y the vertical coordinate, 0 <= y < height.
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* \param r the red channel value, normally in the range 0-1.
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* \param g the green channel value, normally in the range 0-1.
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* \param b the blue channel value, normally in the range 0-1.
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* \param a the alpha channel value, normally in the range 0-1.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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