From 92cadaf917b5c77d668a09aae782234b9d0c6efe Mon Sep 17 00:00:00 2001 From: Cameron Gutman Date: Sun, 23 Feb 2025 19:00:32 -0600 Subject: [PATCH] keyboard: Fix comment regarding implicit calls to SDL_StartTextInput() It was always done inside SDL_VideoInit(). --- include/SDL_keyboard.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/SDL_keyboard.h b/include/SDL_keyboard.h index 8c4efdd078..62ac9f2288 100644 --- a/include/SDL_keyboard.h +++ b/include/SDL_keyboard.h @@ -255,7 +255,7 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); * On some platforms using this function activates the screen keyboard. * * On desktop platforms, SDL_StartTextInput() is implicitly called on SDL - * window creation which will cause events SDL_TextInputEvent and + * video subsystem initialization which will cause SDL_TextInputEvent and * SDL_TextEditingEvent to begin emitting. * * \since This function is available since SDL 2.0.0.