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Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice()
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@@ -842,6 +842,7 @@ SDL3_0.0.0 {
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SDL_modf;
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SDL_modff;
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SDL_GetRenderVSync;
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SDL_PlayAudioDevice;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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