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Set the number of audio devices to 0 if audio hasn't been initialized
This updates GetAudioDevices() to have the same behavior as SDL_GetJoysticks() where the return value will only be NULL if there is an error. Returning no devices will return a valid array containing NULL.
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@@ -1257,22 +1257,17 @@ static int SDLCALL CaptureAudioThread(void *devicep) // thread entry point
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}
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static SDL_AudioDeviceID *GetAudioDevices(int *reqcount, SDL_bool iscapture)
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static SDL_AudioDeviceID *GetAudioDevices(int *count, SDL_bool iscapture)
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{
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if (!SDL_GetCurrentAudioDriver()) {
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SDL_SetError("Audio subsystem is not initialized");
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return NULL;
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}
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SDL_AudioDeviceID *retval = NULL;
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int num_devices = 0;
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if (SDL_GetCurrentAudioDriver()) {
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SDL_LockRWLockForReading(current_audio.device_hash_lock);
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int num_devices = SDL_AtomicGet(iscapture ? ¤t_audio.capture_device_count : ¤t_audio.output_device_count);
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if (num_devices > 0) {
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{
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num_devices = SDL_AtomicGet(iscapture ? ¤t_audio.capture_device_count : ¤t_audio.output_device_count);
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retval = (SDL_AudioDeviceID *) SDL_malloc((num_devices + 1) * sizeof (SDL_AudioDeviceID));
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if (!retval) {
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num_devices = 0;
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} else {
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if (retval) {
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int devs_seen = 0;
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const void *key;
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const void *value;
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@@ -1291,14 +1286,22 @@ static SDL_AudioDeviceID *GetAudioDevices(int *reqcount, SDL_bool iscapture)
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SDL_assert(devs_seen == num_devices);
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retval[devs_seen] = 0; // null-terminated.
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} else {
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SDL_OutOfMemory();
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}
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}
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SDL_UnlockRWLock(current_audio.device_hash_lock);
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if (reqcount) {
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*reqcount = num_devices;
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} else {
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SDL_SetError("Audio subsystem is not initialized");
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}
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if (count) {
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if (retval) {
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*count = num_devices;
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} else {
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*count = 0;
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}
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}
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return retval;
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}
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