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https://github.com/libsdl-org/SDL.git
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Added SDL_AddSurfaceAlternateImage(), SDL_SurfaceHasAlternateImages(), SDL_GetSurfaceImages() and SDL_RemoveSurfaceAlternateImages()
These functions allow you to create surfaces with alternate high DPI content, and will be used for high DPI icon and cursor support.
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@@ -8,6 +8,7 @@ SDL3_0.0.0 {
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SDL_AddGamepadMappingsFromFile;
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SDL_AddGamepadMappingsFromIO;
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SDL_AddHintCallback;
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SDL_AddSurfaceAlternateImage;
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SDL_AddTimer;
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SDL_AddTimerNS;
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SDL_AddVulkanRenderSemaphores;
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@@ -438,6 +439,7 @@ SDL3_0.0.0 {
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SDL_GetSurfaceColorKey;
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SDL_GetSurfaceColorMod;
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SDL_GetSurfaceColorspace;
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SDL_GetSurfaceImages;
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SDL_GetSurfacePalette;
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SDL_GetSurfaceProperties;
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SDL_GetSystemRAM;
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@@ -644,6 +646,7 @@ SDL3_0.0.0 {
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SDL_ReloadGamepadMappings;
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SDL_RemovePath;
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SDL_RemoveStoragePath;
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SDL_RemoveSurfaceAlternateImages;
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SDL_RemoveTimer;
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SDL_RenamePath;
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SDL_RenameStoragePath;
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@@ -820,6 +823,7 @@ SDL3_0.0.0 {
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SDL_StopTextInput;
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SDL_StorageReady;
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SDL_StringToGUID;
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SDL_SurfaceHasAlternateImages;
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SDL_SurfaceHasColorKey;
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SDL_SurfaceHasRLE;
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SDL_SyncWindow;
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