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https://github.com/libsdl-org/SDL.git
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Simplified SDL random function names and added thread-safe versions
This commit is contained in:
@@ -1273,46 +1273,19 @@ extern SDL_DECLSPEC int SDLCALL SDL_vasprintf(char **strp, SDL_PRINTF_FORMAT_STR
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_rand_n
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* \sa SDL_rand_float
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* \sa SDL_rand_bits
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* \sa SDL_rand
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* \sa SDL_randf
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_srand(Uint64 seed);
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/**
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* Generates 32 pseudo-random bits.
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*
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* You likely want to use SDL_rand_n() to get a psuedo-randum number instead.
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*
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* If you want reproducible output, be sure to initialize with SDL_srand()
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* first.
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*
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* There are no guarantees as to the quality of the random sequence produced,
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* and this should not be used for security (cryptography, passwords) or where
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* money is on the line (loot-boxes, casinos). There are many random number
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* libraries available with different characteristics and you should pick one
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* of those to meet any serious needs.
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*
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* \returns a random value in the range of [0-SDL_MAX_UINT32].
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*
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* \threadsafety All calls should be made from a single thread
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_srand
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* \sa SDL_rand_n
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* \sa SDL_rand_float
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*/
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extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits(void);
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/**
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* Generates a pseudo-random number less than n for positive n
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* Generate a pseudo-random number less than n for positive n
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*
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* The method used is faster and of better quality than `rand() % n`. Odds are
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* roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and
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* much worse as n gets bigger.
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*
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* Example: to simulate a d6 use `SDL_rand_n(6) + 1` The +1 converts 0..5 to
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* Example: to simulate a d6 use `SDL_rand(6) + 1` The +1 converts 0..5 to
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* 1..6
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*
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* If you want reproducible output, be sure to initialize with SDL_srand()
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@@ -1332,12 +1305,12 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits(void);
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_srand
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* \sa SDL_rand_float
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* \sa SDL_randf
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*/
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extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand_n(Sint32 n);
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extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand(Sint32 n);
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/**
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* Generates a uniform pseudo-random floating point number less than 1.0
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* Generate a uniform pseudo-random floating point number less than 1.0
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*
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* If you want reproducible output, be sure to initialize with SDL_srand()
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* first.
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@@ -1355,9 +1328,88 @@ extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand_n(Sint32 n);
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_srand
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* \sa SDL_rand_n
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* \sa SDL_rand
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*/
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extern SDL_DECLSPEC float SDLCALL SDL_rand_float(void);
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extern SDL_DECLSPEC float SDLCALL SDL_randf(void);
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/**
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* Generate a pseudo-random number less than n for positive n
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*
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* The method used is faster and of better quality than `rand() % n`. Odds are
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* roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and
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* much worse as n gets bigger.
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*
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* Example: to simulate a d6 use `SDL_rand_r(state, 6) + 1` The +1 converts 0..5 to
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* 1..6
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*
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* There are no guarantees as to the quality of the random sequence produced,
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* and this should not be used for security (cryptography, passwords) or where
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* money is on the line (loot-boxes, casinos). There are many random number
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* libraries available with different characteristics and you should pick one
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* of those to meet any serious needs.
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*
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* \param state a pointer to the current random number state, this may not be NULL.
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* \param n the number of possible outcomes. n must be positive.
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* \returns a random value in the range of [0 .. n-1].
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*
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* \threadsafety This function is thread-safe, as long as the state pointer isn't shared between threads.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_rand
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* \sa SDL_rand_bits_r
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* \sa SDL_randf_r
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*/
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extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand_r(Uint64 *state, Sint32 n);
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/**
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* Generate a uniform pseudo-random floating point number less than 1.0
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*
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* If you want reproducible output, be sure to initialize with SDL_srand()
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* first.
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*
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* There are no guarantees as to the quality of the random sequence produced,
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* and this should not be used for security (cryptography, passwords) or where
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* money is on the line (loot-boxes, casinos). There are many random number
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* libraries available with different characteristics and you should pick one
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* of those to meet any serious needs.
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*
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* \param state a pointer to the current random number state, this may not be NULL.
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* \returns a random value in the range of [0.0, 1.0).
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*
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* \threadsafety This function is thread-safe, as long as the state pointer isn't shared between threads.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_rand_bits_r
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* \sa SDL_rand_r
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* \sa SDL_randf
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*/
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extern SDL_DECLSPEC float SDLCALL SDL_randf_r(Uint64 *state);
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/**
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* Generate 32 pseudo-random bits.
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*
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* You likely want to use SDL_rand_r() to get a psuedo-randum number instead.
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*
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* There are no guarantees as to the quality of the random sequence produced,
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* and this should not be used for security (cryptography, passwords) or where
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* money is on the line (loot-boxes, casinos). There are many random number
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* libraries available with different characteristics and you should pick one
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* of those to meet any serious needs.
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*
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* \param state a pointer to the current random number state, this may not be NULL.
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* \returns a random value in the range of [0-SDL_MAX_UINT32].
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*
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* \threadsafety This function is thread-safe, as long as the state pointer isn't shared between threads.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_rand_r
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* \sa SDL_randf_r
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*/
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extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits_r(Uint64 *state);
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#ifndef SDL_PI_D
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#define SDL_PI_D 3.141592653589793238462643383279502884 /**< pi (double) */
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