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Added an advanced shader for the GPU renderer
This allows us to support YUV colorspaces and HDR in the GPU renderer. Fixes https://github.com/libsdl-org/SDL/issues/11281 Fixes https://github.com/libsdl-org/SDL/issues/11282
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@@ -40,12 +40,9 @@ typedef enum
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{
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FRAG_SHADER_INVALID = -1,
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FRAG_SHADER_COLOR,
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FRAG_SHADER_TEXTURE_PALETTE,
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FRAG_SHADER_TEXTURE_RGB,
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FRAG_SHADER_TEXTURE_RGBA,
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FRAG_SHADER_TEXTURE_PALETTE_PIXELART,
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FRAG_SHADER_TEXTURE_RGB_PIXELART,
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FRAG_SHADER_TEXTURE_RGBA_PIXELART,
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FRAG_SHADER_TEXTURE_ADVANCED,
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FRAG_SHADER_TEXTURE_CUSTOM,
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NUM_FRAG_SHADERS,
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