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audio: Let emscripten update device->sample_frames at device open time.
Fixes #11435.
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@@ -144,7 +144,7 @@ const char *SDL_GetCurrentAudioDriver(void)
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return current_audio.name;
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}
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static int GetDefaultSampleFramesFromFreq(const int freq)
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int SDL_GetDefaultSampleFramesFromFreq(const int freq)
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{
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const char *hint = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES);
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if (hint) {
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@@ -626,7 +626,7 @@ static SDL_AudioDevice *CreatePhysicalAudioDevice(const char *name, bool recordi
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device->recording = recording;
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SDL_copyp(&device->spec, spec);
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SDL_copyp(&device->default_spec, spec);
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device->sample_frames = GetDefaultSampleFramesFromFreq(device->spec.freq);
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device->sample_frames = SDL_GetDefaultSampleFramesFromFreq(device->spec.freq);
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device->silence_value = SDL_GetSilenceValueForFormat(device->spec.format);
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device->handle = handle;
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@@ -1666,7 +1666,7 @@ static bool OpenPhysicalAudioDevice(SDL_AudioDevice *device, const SDL_AudioSpec
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device->spec.format = (SDL_AUDIO_BITSIZE(device->default_spec.format) >= SDL_AUDIO_BITSIZE(spec.format)) ? device->default_spec.format : spec.format;
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device->spec.freq = SDL_max(device->default_spec.freq, spec.freq);
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device->spec.channels = SDL_max(device->default_spec.channels, spec.channels);
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device->sample_frames = GetDefaultSampleFramesFromFreq(device->spec.freq);
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device->sample_frames = SDL_GetDefaultSampleFramesFromFreq(device->spec.freq);
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SDL_UpdatedAudioDeviceFormat(device); // start this off sane.
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device->currently_opened = true; // mark this true even if impl.OpenDevice fails, so we know to clean up.
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@@ -91,6 +91,9 @@ extern SDL_AudioDevice *SDL_FindPhysicalAudioDeviceByCallback(bool (*callback)(S
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// Backends should call this if they change the device format, channels, freq, or sample_frames to keep other state correct.
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extern void SDL_UpdatedAudioDeviceFormat(SDL_AudioDevice *device);
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// Backends can call this to get a reasonable default sample frame count for a device's sample rate.
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int SDL_GetDefaultSampleFramesFromFreq(const int freq);
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// Backends can call this to get a standardized name for a thread to power a specific audio device.
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extern char *SDL_GetAudioThreadName(SDL_AudioDevice *device, char *buf, size_t buflen);
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@@ -190,6 +190,7 @@ static bool EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
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// limit to native freq
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device->spec.freq = EM_ASM_INT({ return Module['SDL3'].audioContext.sampleRate; });
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device->sample_frames = SDL_GetDefaultSampleFramesFromFreq(device->spec.freq);
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SDL_UpdatedAudioDeviceFormat(device);
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