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Added SDL_GetGlobalProperties()
We'll undoubtedly want to have global properties available
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@@ -39,6 +39,7 @@ typedef struct
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static SDL_HashTable *SDL_properties;
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static SDL_RWLock *SDL_properties_lock;
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static SDL_PropertiesID SDL_last_properties_id;
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static SDL_PropertiesID SDL_global_properties;
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static void SDL_FreeProperty(const void *key, const void *value, void *data)
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@@ -81,11 +82,23 @@ int SDL_InitProperties(void)
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return -1;
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}
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}
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/* Create the global properties here to avoid race conditions later */
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if (!SDL_global_properties) {
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SDL_global_properties = SDL_CreateProperties();
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if (!SDL_global_properties) {
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return -1;
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}
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}
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return 0;
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}
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void SDL_QuitProperties(void)
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{
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if (SDL_global_properties) {
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SDL_DestroyProperties(SDL_global_properties);
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SDL_global_properties = 0;
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}
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if (SDL_properties) {
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SDL_DestroyHashTable(SDL_properties);
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SDL_properties = NULL;
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@@ -96,6 +109,14 @@ void SDL_QuitProperties(void)
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}
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}
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SDL_PropertiesID SDL_GetGlobalProperties(void)
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{
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if (!SDL_properties && SDL_InitProperties() < 0) {
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return 0;
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}
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return SDL_global_properties;
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}
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SDL_PropertiesID SDL_CreateProperties(void)
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{
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SDL_PropertiesID props = 0;
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