From 97ebfbf7a08be5c3cd237f4fad6c5eea23bfc185 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sun, 9 Nov 2025 13:44:40 -0800 Subject: [PATCH] Only convert color to linear once in VULKAN_QueueDrawPoints() --- src/render/vulkan/SDL_render_vulkan.c | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/src/render/vulkan/SDL_render_vulkan.c b/src/render/vulkan/SDL_render_vulkan.c index e4c53972ce..9838e0ef54 100644 --- a/src/render/vulkan/SDL_render_vulkan.c +++ b/src/render/vulkan/SDL_render_vulkan.c @@ -3159,6 +3159,7 @@ static bool VULKAN_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cm { VULKAN_VertexPositionColor *verts = (VULKAN_VertexPositionColor *)SDL_AllocateRenderVertices(renderer, count * sizeof(VULKAN_VertexPositionColor), 0, &cmd->data.draw.first); int i; + SDL_FColor color = cmd->data.draw.color; bool convert_color = SDL_RenderingLinearSpace(renderer); if (!verts) { @@ -3166,15 +3167,17 @@ static bool VULKAN_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cm } cmd->data.draw.count = count; + + if (convert_color) { + SDL_ConvertToLinear(&color); + } + for (i = 0; i < count; i++) { verts->pos[0] = points[i].x + 0.5f; verts->pos[1] = points[i].y + 0.5f; verts->tex[0] = 0.0f; verts->tex[1] = 0.0f; - verts->color = cmd->data.draw.color; - if (convert_color) { - SDL_ConvertToLinear(&verts->color); - } + verts->color = color; verts++; } return true;