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Fixed crash in SDL_PrivateGameControllerRefreshMapping()
(cherry picked from commit 7a9966af9d
)
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@@ -1213,8 +1213,6 @@ static void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pContro
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SDL_PushEvent(&event);
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}
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}
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controller = controller->next;
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}
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}
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