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SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy*
Fixes https://github.com/libsdl-org/SDL/issues/6945
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@@ -5,7 +5,7 @@ SDL3_0.0.0 {
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SDL_AddGamepadMappingsFromRW;
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SDL_AddHintCallback;
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SDL_AddTimer;
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SDL_AllocRW;
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SDL_CreateRW;
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SDL_AndroidBackButton;
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SDL_AndroidGetActivity;
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SDL_AndroidGetExternalStoragePath;
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@@ -110,8 +110,8 @@ SDL3_0.0.0 {
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SDL_FlushAudioStream;
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SDL_FlushEvent;
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SDL_FlushEvents;
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SDL_FreeCursor;
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SDL_FreeRW;
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SDL_DestroyCursor;
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SDL_DestroyRW;
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SDL_GDKGetTaskQueue;
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SDL_GDKSuspendComplete;
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SDL_GL_BindTexture;
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@@ -31,7 +31,7 @@
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#define SDL_AddGamepadMappingsFromRW SDL_AddGamepadMappingsFromRW_REAL
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#define SDL_AddHintCallback SDL_AddHintCallback_REAL
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#define SDL_AddTimer SDL_AddTimer_REAL
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#define SDL_AllocRW SDL_AllocRW_REAL
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#define SDL_CreateRW SDL_CreateRW_REAL
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#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
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#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
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#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
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@@ -136,8 +136,8 @@
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#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
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#define SDL_FlushEvent SDL_FlushEvent_REAL
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#define SDL_FlushEvents SDL_FlushEvents_REAL
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#define SDL_FreeCursor SDL_FreeCursor_REAL
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#define SDL_FreeRW SDL_FreeRW_REAL
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#define SDL_DestroyCursor SDL_DestroyCursor_REAL
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#define SDL_DestroyRW SDL_DestroyRW_REAL
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#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
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#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
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#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL
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@@ -121,7 +121,7 @@ SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
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SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_RWops*,SDL_AllocRW,(void),(),return)
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SDL_DYNAPI_PROC(SDL_RWops*,SDL_CreateRW,(void),(),return)
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SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_atomic_t *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCAS,(SDL_atomic_t *a, int b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCASPtr,(void **a, void *b, void *c),(a,b,c),return)
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@@ -213,8 +213,8 @@ SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b),
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SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),)
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SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_FreeCursor,(SDL_Cursor *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_FreeRW,(SDL_RWops *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyRW,(SDL_RWops *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_GL_BindTexture,(SDL_Texture *a, float *b, float *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),)
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