From 988714beb9c8d22d64a3b382782c57e2308fefd4 Mon Sep 17 00:00:00 2001 From: Sylvain Date: Thu, 9 Oct 2025 11:35:17 +0200 Subject: [PATCH] Fixed bug #14173 - Android / SDL_Renderer Vulkan : going background / foreground produces a black screen. need to recreate the swap chain + send SDL_EVENT_RENDER_DEVICE_RESET event (cherry picked from commit 2a96997e909b92991b8647846963f4e88f349a8f) --- src/render/vulkan/SDL_render_vulkan.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/render/vulkan/SDL_render_vulkan.c b/src/render/vulkan/SDL_render_vulkan.c index 447e557bf6..585550ce64 100644 --- a/src/render/vulkan/SDL_render_vulkan.c +++ b/src/render/vulkan/SDL_render_vulkan.c @@ -2503,7 +2503,7 @@ static VkResult VULKAN_CreateWindowSizeDependentResources(SDL_Renderer *renderer result = VULKAN_CreateSwapChain(renderer, w, h); if (result != VK_SUCCESS) { - rendererData->recreateSwapchain = VK_TRUE; + rendererData->recreateSwapchain = true; } rendererData->viewportDirty = true; @@ -2553,6 +2553,13 @@ static void VULKAN_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *ev if (event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) { rendererData->recreateSwapchain = true; } + +#ifdef SDL_PLATFORM_ANDROID + // Prevent black screen when app returns from background + if (event->type == SDL_EVENT_WINDOW_RESTORED) { + VULKAN_HandleDeviceLost(renderer); + } +#endif } static bool VULKAN_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)