Android: don't need to set the SurfaceHolder format from java code

It's already set with ANativeWindow_setGeometry, and eventually set/changed also by eglCreateWindowSurface.
 - avoid issues with older device where SurfaceView cycle create/changed/destroy appears broken:
   calling create/changed/changed, and leading to "deuqueBuffer failed at server side, error: -19", with black screen.
 - re-read the format after egl window surface is created, to report the correct one (sometimes, changed from RGBA8888 to RGB24)
This commit is contained in:
Sylvain
2021-04-22 18:06:17 +02:00
parent 8e3ec34d34
commit 98a966d1c2
6 changed files with 70 additions and 108 deletions

View File

@@ -47,7 +47,6 @@ extern void Android_JNI_ShowTextInput(SDL_Rect *inputRect);
extern void Android_JNI_HideTextInput(void);
extern SDL_bool Android_JNI_IsScreenKeyboardShown(void);
extern ANativeWindow* Android_JNI_GetNativeWindow(void);
extern void Android_JNI_SetSurfaceViewFormat(int format);
extern SDL_DisplayOrientation Android_JNI_GetDisplayOrientation(void);
extern int Android_JNI_GetDisplayDPI(float *ddpi, float *xdpi, float *ydpi);