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Android: don't need to set the SurfaceHolder format from java code
It's already set with ANativeWindow_setGeometry, and eventually set/changed also by eglCreateWindowSurface. - avoid issues with older device where SurfaceView cycle create/changed/destroy appears broken: calling create/changed/changed, and leading to "deuqueBuffer failed at server side, error: -19", with black screen. - re-read the format after egl window surface is created, to report the correct one (sometimes, changed from RGBA8888 to RGB24)
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@@ -47,7 +47,6 @@ extern void Android_JNI_ShowTextInput(SDL_Rect *inputRect);
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extern void Android_JNI_HideTextInput(void);
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extern SDL_bool Android_JNI_IsScreenKeyboardShown(void);
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extern ANativeWindow* Android_JNI_GetNativeWindow(void);
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extern void Android_JNI_SetSurfaceViewFormat(int format);
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extern SDL_DisplayOrientation Android_JNI_GetDisplayOrientation(void);
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extern int Android_JNI_GetDisplayDPI(float *ddpi, float *xdpi, float *ydpi);
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