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Added SDL_AddTimerNS()
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@@ -9,6 +9,7 @@ SDL3_0.0.0 {
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SDL_AddGamepadMappingsFromIO;
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SDL_AddHintCallback;
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SDL_AddTimer;
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SDL_AddTimerNS;
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SDL_AddVulkanRenderSemaphores;
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SDL_AllocateEventMemory;
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SDL_AndroidBackButton;
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@@ -34,6 +34,7 @@
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#define SDL_AddGamepadMappingsFromIO SDL_AddGamepadMappingsFromIO_REAL
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#define SDL_AddHintCallback SDL_AddHintCallback_REAL
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#define SDL_AddTimer SDL_AddTimer_REAL
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#define SDL_AddTimerNS SDL_AddTimerNS_REAL
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#define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL
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#define SDL_AllocateEventMemory SDL_AllocateEventMemory_REAL
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#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
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@@ -54,6 +54,7 @@ SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromFile,(const char *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromIO,(SDL_IOStream *a, SDL_bool b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimerNS,(Uint64 a, SDL_NSTimerCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_AddVulkanRenderSemaphores,(SDL_Renderer *a, Uint32 b, Sint64 c, Sint64 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(void*,SDL_AllocateEventMemory,(size_t a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_AndroidBackButton,(void),(),)
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