Disable GameInput for mouse and keyboard by default

We're going to wait for this to get more testing before enabling it by default.

Fixes https://github.com/libsdl-org/SDL/issues/13846
This commit is contained in:
Sam Lantinga
2025-10-08 21:22:22 -07:00
parent c86cfb0156
commit 9a6455a526
2 changed files with 2 additions and 3 deletions

View File

@@ -4306,9 +4306,8 @@ extern "C" {
*
* The variable can be set to the following values:
*
* - "0": GameInput is not used for raw keyboard and mouse events.
* - "0": GameInput is not used for raw keyboard and mouse events. (default)
* - "1": GameInput is used for raw keyboard and mouse events, if available.
* (default)
*
* This hint should be set before SDL is initialized.
*

View File

@@ -603,7 +603,7 @@ static bool WIN_VideoInit(SDL_VideoDevice *_this)
SDL_Log("DPI awareness: %s", WIN_GetDPIAwareness(_this));
#endif
if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_GAMEINPUT, true)) {
if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_GAMEINPUT, false)) {
WIN_InitGameInput(_this);
}