Revert "Add SDL_IsTraySupported"

This reverts commit 47d8bdd1c3.

There are runtime reasons why creating a tray can fail, so the correct approach is not to assume that just because a platform supports a tray that trays are available. Instead, you should create a tray at application startup, for the lifetime of the application, and handle failures at that point.

Closes https://github.com/libsdl-org/SDL/pull/13632
This commit is contained in:
Sam Lantinga
2025-08-04 10:39:34 -07:00
parent bba6555bf1
commit 9a71e3fd50
8 changed files with 0 additions and 65 deletions

View File

@@ -96,25 +96,6 @@ typedef Uint32 SDL_TrayEntryFlags;
*/
typedef void (SDLCALL *SDL_TrayCallback)(void *userdata, SDL_TrayEntry *entry);
/**
* Check whether or not tray icons can be created.
*
* Note that this function does not guarantee that SDL_CreateTray() will or
* will not work; you should still check SDL_CreateTray() for errors.
*
* Using tray icons require the video subsystem.
*
* \returns true if trays are available, false otherwise.
*
* \threadsafety This function should only be called on the main thread. It
* will return false if not called on the main thread.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_CreateTray
*/
extern SDL_DECLSPEC bool SDLCALL SDL_IsTraySupported(void);
/**
* Create an icon to be placed in the operating system's tray, or equivalent.
*